A Universal Character Guide (and Tips)

Cheats in the game

Fallout 2 Walkthrough  → Game Cheats

1. In New Reno, near the Wright mansion, there are children hanging out: some on the side of the mansion, others on the other side of the road. You can buy a rare statue from the former (but they want $336 for it), while the ones on the other side of the road can take you out of town to witness Salvatore's deal with the Enclave.

From the editors - the third quest for the Salvatore family involves securing a deal with the Enclave.

2. Sharpen a spear in Arroyo: You need +6 Perception to notice that the guy's spear is sharpened. He'll say he can sharpen it for you, but he needs a stone that your aunt has. You can trade the stone for money or powder, but you can get +50 XP by convincing the aunt to give it to you for free. It takes 51% speech for the dialogue option to appear. 

3. New Reno: The all-seeing crystal ball is in the pool table on the second floor of Bishop's Casino.

Leveling up the "Unarmed" skill

Unarmed leveling: +7% - Lucas/Arroyo, +10% - John Sullivan/Klamath. Next, level up with points to 84% and take 4 lessons from the Dragon in San Francisco = 104%. Eat 2 Buffouts and wait 6 hours for the hangover to begin. Level up 88% to 101% and wait 12 hours for the hangover to end. This results in 117% Unarmed. In Sierra AD, there are 2 punching bags on the first floor. Hand each = +5% x2:

We go to New Reno and beat Masticator in the ring = +5% Unarmed. A total of 132% Unarmed without any extra costs. For Lo Pan and Dragon to want to test you (+8k experience each), you need to be at 125% Unarmed. Combined with drugs, 132% is more than enough to wipe out everyone in San Fran with your bare hands (Dragon must survive).

Quest items in the game

- A GECK in Vault 13 on the 3rd floor in a closet, and another one in the Enclave. 

- Part of the NavCom computer for the tanker: Vault 13. Third floor. The room to the left down the hall from the elevator. Closets 

- A voice memory module for Vault 13: New Reno in Eldridge's shop. 

- The glasses taken after the intellectual duel with the scorpion in Broken Hills (the scorpion must survive) must be given to Renesco in New Reno.

Memory modules in Fallout 2

+1 CHARISMA (blue): Navarro. Underground level. Room with cabinets (next to the cabinet with the energy armor). 

+1 PERCEPTION (green): Military base southeast of San Francisco. Level 3. First room from the elevator. Cabinet with a missile next to it. 

+1 STRENGTH (red): Vault-city. Second floor. Cabinet in the top room, 2nd from the left. 

+1 INTELLIGENCE (yellow): Sierra Army Depot.

Editor's note: The modules can be used in the Brotherhood of Steel bunker in San Francisco.

Three things you just need to do after finishing the game:

1) Talk to Father Tully, the priest in New Reno, and get the book "All About Fallout 2."

2) Use the central and library terminals in Vault City. 

3) Talk to mechanic T-Ray in New Reno, and he'll install RAM boards (computer boards? :) ) in your car. This will reduce fuel consumption by about 20 times! And give you such speed that no vertibird can keep up. You'll fly from Arroyo to NRC in 3 seconds!

Source: falloutsite.ru.