Diablo 2 Walkthrough -> Sorceress Skill Chart
Fire Spells
Fire Bolt (= 1 =)
Same as in Diablo. Shoots a ball of fire.
Warmth /Heat/ (= 1 =)
Increases the speed of mana regeneration.
Inferno /Hell/ (= 6 =)
Works like a flamethrower. It creates gaps in the ring of monsters surrounding you.
Blaze /Flame/ (= 12 =) [Inferno]
Leaves a trail of fire behind the sorceress, which is a smaller version of the wall of fire.
Fireball /Ball Lightning/ (= 12 =) [Fire Bolt]
An improved Fire Bolt that explodes upon contact with the victim.
Firewall /Wall of Fire/ (= 18 =) [Inferno, Blaze]
A wall of fire, identical to the spell from the first part.
Enchant /Enchantment/ (= 18 =) [Fire Bolt, Warmth, Fireball]
Ability to imbue a weapon with fire damage.
Meteor /Meteor/ (= 24 =) [Fire Bolt, Inferno, Blaze, Fire Wall, Fireball]
A meteorite falls from the sky, which copes well with dense groups of monsters.
Fire Mastery /Fire Mastery/ (= 30 =)
Increases damage from fire spells.
Hydra /Hydra/ (= 30 =) [Fire Bolt, Warmth, Fireball, Enchant]
Similar to the guardian spell from Diablo I. A multi-headed monster emerges from the ground and spits balls of fire at surrounding enemies.
Ice Spells
Ice Bolt /Ice Arrow/ (= 1 =)
Shooting ice arrows.
Frozen Armor /Frozen Armor/ (= 1 =)
Increases your armor by covering it with a layer of ice.
Frost Nova /Frost Flash/ (= 6 =)
A ring of icy vortex spreads from the sorceress, freezing surrounding enemies.
Ice Blast /Icy Blast/ (= 6 =) [Ice Bolt]
Similar to Ice Bolt, except the ice balls explode upon impact. This can also hit nearby enemies.
Shiver Armor /Splinter Armor/ (= 12 =) [Frozen Armor, Ice Bolt, Ice Blast]
In addition to increasing defense, it deals damage to enemies in melee combat.
Glacial Spike /Ice Icicle/ (= 18 =) [Ice Bolt, Ice Blast]
Releases an ice icicle that hits monsters.
Blizzard /Blizzard/ (= 24 =) [Ice Bolt, Ice Blast, Frost Nova, Glacial Spike]
Summons an ice storm that rains cold death upon enemies. This is a favorite of the Fallen Priests who hang out in Kurast.
Chilling Armor /Cold Armor/ (= 24 =) [Frozen Armor, Ice Bolt, Ice Blast, Shiver Armor]
In addition to increasing defense, it shoots an Ice Bolt at shooters attacking you.
Frozen Orb /Frozen Sphere/ (= 30 =) [Ice Bolt, Ice Blast, Frost Nova, Glacial Spike, Blizzard]
A sphere appears, shooting Ice Bolts in all directions (bolts without nuts are money down the drain).
Cold Mastery (= 30 =)
Your enemies' resistance to cold is reduced. The new resistance value is calculated using the following formula:
resistance - resistance * skill value.
Let's say you have skill level 2, which corresponds to a value of 0.34, and the monster's resistance value is 50%, then the new value will be:
50% - 50% * 0.34 = 33%.
Lightning Spells
Charged Bolt /Charged Clot/ (= 1 =)
Lightning bolts scatter in different directions from you, reflecting off the walls.
Telekinesis (= 6 =)
Allows you to manipulate objects remotely. Opens doors and chests, activates various gadgets like shrines, and can deal minor damage to monsters.
Static Field (= 6 =)
A stream of electricity hits monsters within a short distance of you, causing them to lose 25% of their health.
Lightning /Lightning/ (= 12 =) [Charged Bolt]
A single bolt of lightning flies out, striking all enemies in its path.
Nova /Flash/ (= 12 =) [Static Field]
A ring of lightning spreads out from you, damaging all enemies in its path.
Chain Lightning /Chain Lightning/ (= 18 =) [Charged Bolt, Lightning]
Chain lightning, identical to the spell from the first part. The lightning ricochets off the victim, hitting the next enemy, which in turn bounces off into a new one. The maximum number of victims is 5.
Teleport /Teleportation/ (= 18 =) [Telekinesis]
Allows instantaneous movement from one point to another. Allows penetration through walls.
Thunder Storm /Thunderstorm/ (= 24 =) [Charged Bolt, Static Field, Lightning, Nova, Chain Lightning]
Lightning strikes from the sky at short intervals, dealing damage to the enemy closest to you.
Energy Shield /Energy Shield/ (= 24 =) [Charged Bolt, Telekinesis Lightning, Teleport, Chain Lightning]
Reminiscent of the Mana Shield spell from the first part. Some of the damage takes away mana instead of life.
Lightning Mastery /Lightning Mastery/ (= 30 =)
Reduces the cost of all lightning spells.
Source: gamez.biysk.ru.
See also:
Sorceress Leveling: Diablo 2
Description of Act 5 - Diablo 2 (LoD)
Half-Life 2 Complete Walkthrough