Druid Skills

Diablo 2 Walkthrough  -> Druid Skill Chart

 

Elemental Attacks

You cannot cast spells from this tree while in Wolf or Bear form.

Firestorm /Firestorm/ (= 1 =) 

Two lines of fire that burn monsters in their path.

Molten Boulder /Molten Boulder/ (= 6 =) [Firestorm] 

It is a spot of fire that, upon reaching a target (an enemy or a wall), explodes, scattering fiery fragments around.

Arctic Blast /Arctic Blast/ (= 6 =) 

The visuals are similar to Inferno, but the damage is dealt by cold, and the "flame" is colored blue.

Fissure /Crack/ (= 12 =) [Firestorm, Molten Boulder] 

Numerous fissures appear in the ground, forming small volcanoes. Enemies caught in the epicenter are lightly fried.

Cyclone Armor (= 12 =) [Arctic Blast] 

is the necromancer's equivalent of Bone Armor. However, it protects against elemental damage instead of physical damage. This skill also works while transforming into Beast Form, if it was activated before the transformation.

Twister /Tornado/ (= 18 =) [Arctic Blast, Cyclone Armor] 

Creates small whirlwinds that stun enemies and deal minor damage. Works well in tandem with other skills.

Volcano /Volcano/ (= 24 =) [Firestorm, Molten Boulder, Fissure] 

Resembles Fissure, but eruptions occur near all nearby enemies.

Tornado /Tornado/ (= 24 =) [Arctic Blast, Cyclone Armor, Twister] 

Deals significantly more damage than Twister. However, it lacks the stun effect.

Hurricane (= 30 =) [Arctic Blast, Cyclone Armor, Twister, Tornado] 

A small storm erupts around the Druid, damaging nearby enemies. It's recommended to get right into the thick of the monsters to make their lives more challenging.

Armageddon (= 30 =) [Firestorm, Molten Boulder, Arctic Blast, Fissure, Cyclone Armor, Twister, Tornado, Volcano, Hurricane] 

A skill favored by Vampires from Episode III. Summons a flaming meteor that explodes near the Druid. A flame forms at the explosion site that burns for 10 seconds. Recommended for use in conjunction with Tornado.

 

Summonings

Raven /Raven/ (= 1 =) 

Summon Ravens. These birds circle around enemies and peck them from time to time.

Poison Creeper /Poison Thorn/ (= 1 =) 

A vine that poisons all enemies it touches.

Oak Sage /Oak Bitterness/ (= 6 =) 

Summon a spirit that increases the life of the Druid and his comrades.

Summon Spirit Wolf (= 6 =) [Raven] 

Summons wolves to distract enemies from the Druid. It's recommended to level this skill to 5 to summon 5 wolves. They also increase the passive attack and defense abilities of Dire Wolves and Grizzlies, which will appear later.

Carrion Vine /Scavenger Vine/ (= 12 =) [Poison Creeper] 

A vine that converts enemy corpses into a small amount of life that feeds the Druid.

Heart of Wolverine /Heart of Wolverine/ (= 18 =) [Oak Sage] 

A spirit that increases the Attack Rating and Damage of the Druid and friendly characters within the area of ​​effect.

Summon Dire Wolf (= 18 =) [Raven, Oak Sage, Summon Spirit Wolf] 

An improved modification of the Spirit Wolves. Maximum quantity - 3.

Solar Creeper /Solar Thorn/ (= 24 =) [Poison Creeper, Carrion Vine] 

A vine that processes corpses. This increases the Druid's mana generation rate.

Spirit of Barbs (= 30 =) [Oak Sage, Heart of Wolverine] 

Returns a portion of damage dealt to enemies. Upon leveling above 6, the damage is returned in full, with a percentage bonus.

Summon Grizzly (= 30 =) [Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf] 

Summons a powerful Grizzly bear. Similar in function to a necromantic golem. Only one Grizzly can be summoned.

 

Transformations

Werewolf (= 1 =) 

The druid transforms into a wolf. This increases their attack speed and damage, along with their health and stamina.

Lycanthropy /Transformation/ (= 1 =) 

Increases the duration of the wolf or bear transformation effect and adds a percentage to life while in the guise of a beast.

Werebear /Bear Man/ (= 6 =) 

The druid transforms into a bear, increasing his damage, defense, and health.

Maul /Strong Strike/ (= 12 =) [Werebear] 

Only active while the Druid is in Bear Form. Increases attack and damage, and has a stunning effect. The more strikes you deal, the more powerful your next strike becomes. A green orb spins around the Druid as an indicator, indicating the power of your next strike.

Feral Rage /Deadly Fury/ (= 12 =) [Werewolf] 

Only active while the Druid is in wolf form. Increases attack, damage, walking/running speed, and takes a portion of the life taken from the victim. The more you attack, the more life you take with each subsequent attack.

Fire Claws /Fiery Claws/ (= 18 =) [Werewolf, Werebear, Feral Rage, Maul] 

Deals a fire attack if the Druid is in wolf or bear form.

Rabies /Frenzy/ (= 18 =) [Werewolf, Feral Rage] 

Only works in wolf form. Deals poison damage and increases attack.

Shock Wave /Blast Wave/ (= 24 =) [Werebear, Maul] 

Only works in Bear Form. Its roar causes the ground to tremble, stunning and damaging enemies.

Hunger (= 24 =) [Werewolf, Werebear, Feral Rage, Maul, Fire Claws] 

Only works in wolf or bear form. Steals health and mana and increases attack. Damage is reduced by 90%.

Fury (= 30 =) [Werewolf, Feral Rage, Rabies] 

Only works in wolf form. Allows you to attack multiple targets at once. Increases damage and attack.

Source: gamez.biysk.ru.

 

See also:

Leveling up a Druid in D2

Half-Life 2: How to Play

Arcanum Gameplay Tips