Tarant (Part 2): Quests in Arcanum

Arcanum Walkthrough -> Tarant (972W 1027S)


Underground Quests

The head of the Tarant underground, Thedeus Minor, lives at 19 Kilton Bend. His first task is to obtain a sewer map of Tarant. The map is located in the town hall, in the north of the city.

Try to steal the key from the clerk, and then steal the map from the safe. The payment is generous.

The second task is to steal a gold artifact from the barbarians. Run to the location and take the artifact, but be careful – the barbarians are a wild and powerful people. Payment is 1,500 coins.

After completing the first task, you can use the black market (on Low Dervish Row) and obtain information from other thieves about items that black market customers are interested in. The pay for these orders is good.


Quests in the brothel

In the brothel, near the docks, the owner, Madam Lil, will ask you to retrieve Casey's necklace, which she forgot at the house of a client, Mr. Moreland. Go to 46 Devonshire Way and take the necklace from the maid for 50 coins and bring it to Madam Lil.

The madam's second task is to collect a debt from Mr. Langley - 400 coins. He works as a concierge at the Bridesdale Hotel. He will ask you to return to him and collect the money in 4 days. Scroll through time and collect the debt.

The third task is to deliver a gift to Mrs. Halster, supposedly from her husband. Deliver the gift and that's it. The final task is to find the medallion. It can be found in the wolf cave.


Add an Orc to your group

There's a museum at 17 Kensington Broadway. Inside, among the exhibits, you'll find "the smartest orc." After a short conversation with its owner, you can persuade him to let Gar go with you:

Shopping Info

Mages are advised to visit the magical shopping complex at 23 and 18 Desailles Terrace, as well as 18 Torrey Road. All the best magical items from all over Arcanum are there.

Technicians can visit Smith's Armory at 67 Grimson Way. They have good weapons, but not always a wide selection. Technicians can also visit 63 Grimson Way - the best forge for armor and all kinds of swords.


Receive a Telegram

Go to the telegraph office and receive a telegram from Joachim. In it, he will say that he is trying to find out about "our friends" and asks you to go to the city of Stillwater. But that's later.

Go to the Zoological Society at 93 West End. Examine the exhibits, and a location will appear on the world map—Bellogrim's dragon cave.


Find Caesar

Near Kensington Park station, the half-orc Toi Gark is standing. He asks you to find Sir Caesar and bring him here.

Caesar is standing at the counter in the Wellington Club:

As soon as you give him the message, an assassin will attack him, but Caesar will kill him with a single bullet. After that, he will tell you about strange experiments and ask you to bring him the skulls of Siamese twins. Take the skulls from the phrenologist and bring them to Caesar. He will also ask you to find Arthur Turon. Turon lives in Caladon, but that will come later.


Breaking into Boyle

Now that you have bought a good enough weapon, you can go to Boyle. Boyle is divided into two factions - orcs and ogres. It is, of course, better to play as the orcs. Start a conversation with one of the orcs and he will tell you that you first need to talk to Magz. Magz is a dwarf.

He will tell you that to talk to the leader of their gang, you must take 25 coins from a certain Lars. Go to Lars. Kill Lars and tell Magz that the money is his (in fact, yours).

We go to the gang leader, but on the way we encounter a guard who won't let you in, asking you to kill Trait from another gang, who's hitting on his girlfriend.

We go to southern Boyle, kill everyone, including their leader, and go into the huts, killing the snake. The guard lets you in. The gang leader will ask you to kill the leader of southern Boyle. You've already done this and easily receive 1,500 coins. These are all the missions for northern Boyle.

Source: gamez.ru

Tarant (part 3): Quests in Arcanum