Environmental Protection Agency.
The EPA location can't be found—Myron can tell you about it, under threat of being kicked from the party. But first (on the first attempt at expulsion), he'll tell you about Mordino's stash in the Golgotha location (you'll need to lead him to the grave itself, then he'll "recognize the location"—slightly northwest of the crossroads; dug up—Gravedigger...), and only then (on the second attempt) will he reveal the EPA's location. Dr. Sheng can also tell you about this location. There's only one way to meet this doctor: accept a quest from Shi in San Francisco, in which the Chosen One will be asked to find Dr. Sheng and given the approximate coordinates of his last location. To receive the quest, you must have a Speech skill level of around 100% and have talked to Dr. Wong. Dr. Sheng will ask the Chosen One to bring you seed samples from the EPA and will show you the EPA's location on the map. The location is a little glitchy, but quite tolerable.
After arriving at the location and killing all the monsters behind the fence (flowers, geckos, vanamingos, and flyers), you'll find a green transition zone at the bottom right. It leads to the Doctor's lab. He says he's an "old-timer" scientist, pre-war. Using a hibernator, he lived for over 200 years. He invented all the special drugs (Mentat, Buffut, etc.). Several corpses are scattered around—you might find something on them. A laser rifle is hidden behind a stack of tires—if anyone needs it.
Let the doctor talk to Myron.
If Myron is in your party, during your first conversation with the Doctor about the drugs he's taken, you'll have the opportunity to ask him about Jet. If you let him talk to Myron afterward (for a few hours), the Doctor will present you with the Gatling Gauss Gun (GGG, a blunt weapon (10-15 damage), heavy (25 pounds), but terrifying in close combat; the best choice for a character leveling up Heavy Weapons), though it consumes 2mm of needles...). After the conversation, Myron will remain in the party. You can also ask the Doctor about his "named computer," which is connected to the Autolab—it synthesizes all possible drugs.
Collect gecko skins for the doctor.
The doctor wants 10 golden gecko skins for his research.
Solve the EPA Lighting Problem. 500xp
The Doctor will give you this quest after you complete the previous one. The minimum Science skill required to get this quest is ? (less than 152... :-)) On level W2 (yellow), there's a room with a hologram and four generators. Only one will be active in this quest: the one in the upper right corner. Check it with the Binoculars to see that it's responsible for the lighting. Use Science to determine that it needs repairing. Use Repair to determine that you need junk. The junk is in the warehouse where the Doctor is. Use the junk from your inventory to repair the generator and turn on the lights. When you return, in addition to experience points, the Doctor will inject you with a serum (he doesn't care what you think), which permanently adds +1 to Dexterity and +1 to Endurance (although the Doctor talks about Dexterity and Insight).
If you took the "miniature" trait and were going for 10 AP from the very beginning, then it makes sense to use the "Mutation!" perk to slightly increase Carrying Capacity.
Find the tool the doctor left behind - there are no more quests for you from Doc ... 750xp
There are two entrances to the EPA. One is through a domed valve outside the southern wall, in the area you enter upon entering the location. The other is east of the green grid leading to the location. This is the warehouse where you'll find the doctor. In the southwest corner of the map, there's a hatch; this is an alternative route to the underground structure.
The best things you can find here are:
- 2 YK32 Pulse Pistols
- 1 YK42B Pulse Rifle
- 1 Plasma Pistol
- 1 Plasma Rifle
- 1 Gatling Laser
- 1 PPK12 Gauss Pistol
- 1 Solar emitter
- Improved Electronic Master Key
EPA Level Classification:
- E1 - Red Level, Eastern Sublevel 1
- E2 - Violet Level, Eastern Sublevel 2
- E3 - Green Level, Eastern Sublevel 3
- W1 - Orange Level, Western Sublevel
- 1 W2 - Yellow Level, Western Sublevel 2
- W3 - Indigo Level, Western Sublevel 3
Start hologram 00000. 500xp
In the same room where the generator is (see the "Solve the EPA Lighting Problem" quest), there's a malfunctioning hologram. Try talking to it to find out it's broken. The machine against the wall will display "Scientific Hologram Projection Machine." Check it out. The hologram projector is one of those tape-drive computers that aren't typically used in Fallout 2, and it's not illuminated or marked with a sign indicating it's doing anything. Use the Repair skill to fix it. Talk to the hologram again to force it to reboot.
Restore the terminal to talk to 4 holograms. 100xp
Four holograms are located on level W1. In the room to the left of the elevator, there are several computer terminals. One will allow you to run a diagnostic program. Do this to discover that the electromagnet's coil is damaged. Use the Science skill on the terminal to repair it.
Fix the voice computer. 500xp + access protection key.
You'll receive this quest from the security hologram closest to the door. She'll ask you to fix a computer to gain control of the robots. This computer is on level W2, in the same room as the power generator and hologram 00000. Use the terminal to run a diagnostic check, then use the Science skill to fix it.
Clean up the plants. 300xp + Storage Key + 1200xp per battle.
If you've killed all the carnivorous plants in the area you first encountered upon arriving at the EPA, this quest is complete. Talk to the Ground Operations Director hologram and tell him the plants are dead to receive your reward.
Release one of the three hibernating humans.
In the northwest area on level W3, there's a strange computer outside a room with large tanks inside. Use the terminal to release one of the sleeping humans. The human will die, even if they have "Pre-War Remedies" in their inventory...
Source: falloutmods.fandom.com.

