Characters and Allies (Part 1)

Fallout 2 Walkthrough  → Characters and Allies (Part 1)

Sulik  is a savage who wears his grandfather's bone in his nose and uses it to communicate with spirits. He went looking for his sister, who had fallen into the clutches of slave traders, and while drunk, caused mischief in a Klamath bar. He is skilled with melee weapons. When the character appears, the player is working on the damage he caused to the Buckner family.

He can be freed by paying off his debt (350 coins, which is a substantial sum at this stage of the game) or by completing the quest to find the missing trapper Smiley (in which case Sulik will be released for free). He can also handle firearms (machine guns), but you can also give him a sledgehammer (he often uses it to knock down enemies).

Sulik will attack you if you become a slaver or harm the Klamath people. He will abandon you if you become a child killer or berserker, or if your karma drops to -101 or lower. He will not rejoin you if the Klamath people's attitude is "hate you" or worse.

Location: Klamath

Health: 85, 93, 103, 113, 123, 134

Action Points: 9

Wearable weight: 200

Main skill: Melee weapons

Other skills: Small Weapon, Melee, Throwing, Wanderer

There is an animation for the weapon: knife, sledgehammer, spear, submachine gun

Melee Damage: 6


Vic  is a merchant from Klamath who brought various trinkets to Arroyo, including Vault flasks. Vic's daughter lives in Vault City and knows nothing of her father's fate. He has fallen into the clutches of slavers from The Den, whose leader won't even consider freeing him until he fixes his broken radio. Vic can't do this without the missing parts, but if you bring him the missing parts, you'll have the option to ransom him for 1,000 coins (500 coins if you're playing as a beautiful and easily accessible woman). 

There's also a forced release option, but it seems quite difficult early in the game. Once he joins, he'll constantly call you "Boss," or at worst, "Chief." Vic is a decent marksman and is primarily useful as a combatant, as his repair skills are only useful to those who haven't invested in the repair skill. He'll attack you if you attack Valerie while he's in the party.

Location: Dan

Health: 70, 78, 78, 102, 111, 117

Action Points: 8

Wearable weight: 150

Main skill: Small weapons, at high levels - energy weapons

Other skills: Small Weapon, Melee, Throwing, Wanderer

There is an animation for the weapon: throwing, knife, pistol, rifle

Melee Damage: 1


Cassidy  is a bar owner on the outskirts of Vault City, and he's clearly been through a lot in his life. The local police have been harassing him with their raids, and he's only attached to this place because it offers some of the best medical care in the Wasteland. Due to a heart condition, he can't use combat drugs.

After a little persuasion, he'll happily join you, which will mean you'll gain an excellent marksman. Cassidy won't rejoin a child killer, slave trader, or someone with a karma of -101 or lower, but he won't abandon you if you gain them while he's in the party.

Location: Refuge City

Health: 80, 92, 104, 116, 128

Action Points: 8

Wearable weight: 175

Main skill: Small weapons

Other skills: Energy weapons, Melee, Melee weapons, Throwing

There is an animation for the weapon: spear, pistol, rifle

Melee Damage: 1

 

Lenny  is an ancient undead, a living witness to your grandfather's adventures in the Necropolis. He was afraid to join him back then, but if he learns you're his descendant, he'll gladly offer his services—he might never get another chance like this. Aside from his enormous health, he's unremarkable, can't run, and is of little use in combat. Don't try to heal him with the Doctor or First Aid skills—you'll get a dose of radiation. He's only useful as a Doctor. 

Lenny will leave you if you become a child killer or a slave trader, lower your Karma to -101 or less, or Charisma to 1. He'll attack you if you melt down the Nuclear Power Plant or if the undead become hostile to you. He won't rejoin if the Gecko residents' attitude is "hate you" or worse.

Location: Gecko

Health: 126, 129, 154, 181, 206

Action Points: 7

Wearable weight: 125

Main skill: Doctor

Other skills: Small weapons

There is an animation for the weapon: knife, pistol, submachine gun

Melee Damage: 1

 

Marcus  is one of the founders and mayor of Broken Hills. He is one of the super mutants whose intelligence remained the same or even increased after the "immersion," and he is happy to discuss the Master's plans to breed a more advanced race, free of human flaws. 

After a lifelong encounter with the Brotherhood of Steel paladin Jacob, they both re-evaluated their views on life and founded a settlement tolerant of humans, super mutants, and undead. A year later, Jacob set out east, while Marcus remained in charge of the settlement. He is ready to join the protagonist after solving the town's main problems—finding the missing people and repairing the broken air purifier in the mines. 

Marcus is a powerful fighter, the only one in the party proficient in the use of all heavy weapons, two-handed energy weapons, and grenades. He doesn't wear armor—they're out of his league. However, he has the thick skin of a super mutant and a lot of health. Marcus won't join you if your karma is below 0, and he won't return to the party if your karma is -101 or lower, you're a child killer, or you're a slaver. He'll attack you if you become an enemy of Broken Hills.

Location: Broken Hills

Health: 130, 145, 165, 175, 190, 205

AC/DT/DR: 20/4/30 (1), 10/4/30 (2-4), 20/5/40 (5-6)

Action Points: 11

Wearable weight: 275

Main skill: Big guns

Other skills: Energy weapons, Melee

There is an animation for the weapon: large rifle, minigun, rocket launcher

Melee Damage: 13

Characters and Allies: (Part 1) ( Part 2 ) ( Part 3 )

Sources:  fallout.kiev.uawasteland.ag.ru.