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Fallout 2 Walkthrough → Grenades (Throwing Weapons)
The Molotov - cocktail is the simplest grenade. It's a bottle filled with an incendiary mixture and a gasoline-soaked rag used as a fuse. Any object within the Molotov cocktail's blast radius is damaged by fire.
Fragmentation Grenade - These explosive grenades are designed to explode into many small metal fragments that cause damage.
Plasma Grenade - When detonated, a plasma grenade sprays a large amount of hot plasma around the target. It's the most effective throwing weapon against enemy personnel.
The pulse grenade - is a special-purpose weapon used only against robots and automated turrets. It has no effect on living creatures. Instead of exploding, this grenade emits neutron pulses that disable electronic equipment.
The Holy Grenade - is an artifact of unimaginable power. Only one is found in the game. It can be obtained during a random encounter.
Grenades Damage Range Min. Strength AP
Molotov cocktail 8-20 12 3 5
Fragmentation grenade 20-35 15 3 4
Plasma grenade 40-90 (plasma) 15 4 4
Pulse grenade 100-150 (not to living targets) 15 4 4
Holy Grenade 300-500 20 2 4
Sources: wasteland.ag.ru, fallout.kiev.ua.



