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Fallout 2 Walkthrough → Light Weapons (Submachine Guns)
The 10mm submachine gun is a common, medium-sized submachine gun. A cheaper version of the MP-5, it fires slightly larger 10mm bullets and has a slightly shorter range.
The M3A1 Grease Gun assault rifle fell into disuse as soon as the Army decided to update its arsenal. An older version of the MAK-10, the M3A1 got its name from the large quantities of oil and grease required to keep the weapon operational.
The Tommy Gun 14mm looks menacing. The moment your character picks this weapon up, they'll definitely want to put on a hat and spread their fingers. Designed by General John Thompson after World War I, this submachine gun became a symbol of law and order, and equally so, of American gangsters. Instead of a clip, the Thompson submachine gun uses unusual .45-caliber rounds, fed into a drum magazine located under the barrel. Remember, this is a two-handed weapon.
H&K G11 - these assault rifles are loaded with caseless cartridges consisting of a powder charge block with a bullet embedded in it.
The H&K G11E and H&K G11E revolutionized the concept of automatic weapons. The resulting weight and size savings allowed for increased magazine capacity.
When the war was already in full swing, the HK P90c from Heckler & Koch was just beginning to appear. Its bullpup system and compact design made this weapon easy to handle. This submachine gun allows for engagements against targets protected by modern body armor.
Weapon Damage Dal. Patr. Magician. Strength OD (prix.) Very good (patr.)
- 10mm PP 5-12 25 10mm 30 4 5 (6) 6 (10)
- M3A1 10-20 20 Caliber .45 30 4 4 (5) 5 (8)
- Tommy Gun 3-20 32 Caliber .45 50 6 5 (6) 6 (10)
- H&K G11 10-20 35 4.7 mm 50 5 5 (6) 6 (5)
- H&K G11E 13-23 40 4.7 mm 50 6 5 (6) 6 (7)
- HK P90c 12-16 30 10mm 24 4 4 (5) 5 (12)
Light weapons: Pistols , Submachine guns, Rifles and assault rifles , Shotguns .
Sources: wasteland.ag.ru, fallout.kiev.ua.





