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Fallout 2 Walkthrough → Melee Weapons (Part 2)
A throwing knife is a knife specifically designed for throwing. It has a slit in the middle of the blade to inflict greater pain when removed from the body.
A baton is a police baton used to rehabilitate criminals. It consists of a rubber-coated metal rod with a handle attached at a right angle to it, reducing vibration from impact.
A pry bar is a rather impressive piece of metal, designed specifically for working with heavy, durable objects... or smashing heads. A pry bar is curved at the end so it can be used as a lever. It's usually about 35 cm long.
A sledgehammer is a wooden handle with a heavy iron bar attached to it, the weight of which is sufficient to break several bones and damage vital organs. It is a two-handed weapon.
The Super Sledgehammer has a small mechanized unit at the base of the mount that stores kinetic energy and uses it to increase the force of the blow. In practice, it's a formidable weapon, inflicting critical hits. It's a two-handed weapon.
A cattle prod is specially designed to be powerful enough to render a cow unconscious—imagine what this weapon could do to a human. The prod resembles a large fork with two prongs, between which, when a button on the handle is pressed, an electrical discharge is generated. The energy is released even if the strike misses the target. It is charged by 20 small energy batteries.
The "Ripper" is something like a small chainsaw, about the size of a knife, but without the noisy motor. Before the War, Rippers were used by street gangs and thieves, and they are still in use today. Energy is expended even if the Ripper's owner misses their target. It is charged by 30 charges of small energy cells.
Weapon Damage Strength Distance Poke (attachment) Direct hit (attachment)
- Throwing knife 3-6 3 16 - 4 (5)
- baton 1-(6+MD) 3 1 - 3 (4)
- Mounting mount 3-(10+MD) 5 1 - 4 (5)
- Sledgehammer 4-(9+MD) 6 2 5 (6) 4 (5)
- Super sledgehammer 18-(36+MD) 5 2 4 (5) 3 (4)
- Nickname 12-(20+MD) 4 1 4 (5) 4 (5)
- Ripper 15-(32+MD) 4 1 4 (5) 4 (5)
Cold weapons: ( part 1 ) (part 2)
Sources: wasteland.ag.ru.






