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Fallout 2 Walkthrough → Unarmed (Melee)
Boxing gloves – there are still practitioners of this sport in the Wasteland. If your character aspires to be the next Tyson, this is a must-have. Boxing gloves are gloves with padded fists to prevent damage to the fighter's hands when striking an opponent's head.
Damage: 1-(1+MD)
Weighted boxing gloves – where there are honest boxers, there are also cheaters. Someone put metal plates in Mike's gloves in New Reno and "accidentally" forgot about them.
Damage: 2-(3+MD)
Brass knuckles are a device worn on a fighter's fingers, making punches much more painful for the opponent. Brass knuckles distribute the force of a blow evenly across the fighter's hand, thus preventing broken fingers.
Damage: 2-(5+MD)
Spiked Knuckles - An improved version of the standard knuckles, the Spiked Knuckles inflict significantly more damage, tearing through the opponent's flesh. Like the standard knuckles, this knuckles also distributes the force of the blow across the fighter's hand, preventing broken fingers.
Damage: 4-(10+MD)
The Energy Fist is the most powerful hand-to-hand combat weapon. This weapon is a metal gauntlet equipped with an electric motor that increases the force of a blow. The Energy Fist contains 25 charges and recharges using small energy batteries. The energy is expended even if the wielder misses the target.
Damage: 12-(24+MD). Batteries: Small Batteries. Charges: 25.
The Mega Energy Fist is a more powerful version of the Energy Fist. It features an improved motor, increasing the force of the blow, doubling its power. It contains 25 energy charges from a small energy battery. Energy is expended even if the fighter misses the target with the Mega Energy Fist.
Damage: 20-(40+MD). Batteries: Small Batteries. Charges: 25.
Sources: wasteland.ag.ru.




