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Fallout 2 Walkthrough → Perks (Level 12)
Block Attack - If both weapon slots are empty, each unused AP grants +2 defense and +1/12 melee experience.
Requirements: Unarmed 75%. Levels: 1.
Master Thief - A thief is an unrivaled master of lockpicking and picking pockets. This skill adds 15% to the Thievery and Lockpicking skills.
Requirements: Lockpicking 50%, Stealing 50%. Levels: 1.
Add Perception - With this skill, you gain +1 to your Perception.
Requirements: Perception 1-9. Levels: 1.
Add Stamina - With this skill, you gain +1 to your Stamina.
Requirements: Stamina 1-9. Levels: 1.
Add Intelligence - With this skill, you gain +1 to your Intelligence.
Requirements: Intelligence 1-9. Levels: 1.
Add Dexterity - With this skill, you gain +1 to your Dexterity.
Requirements: Dexterity 1-9. Levels: 1.
Add Charm - With this skill, you gain +1 to your Charisma.
Requirements: Charisma 1-9. Levels: 1.
Add Strength - With this skill, you gain +1 to your Strength.
Requirements: Strength 1-9. Levels: 1.
Add Luck - With this skill, you gain +1 to your Luck.
Requirements: Luck 1-9. Levels: 1.
The Lively One performs all operations while running, like a recruit. This grants him additional action points, which can be used for any purpose.
Requirements: Dexterity 5. Levels: 2.
Source of Life - with each level of this bonus, you'll receive an additional 4 Life points. While it's not much, anything can happen, and it might come in handy. You need to survive!
Requirements: 4 Endurance. Levels: 2.
Cult of Personality - Your reputation is always positive. Without this skill, a negative reputation would have a negative impact on your relationships with people. Conversely, even the most evil characters will consider your "super-good" hero one of their own with this skill.
Requirements: Attractiveness 10. Levels: 1.
Jack of All Trades - This skill gives you a +10% bonus to Repair and Science skills.
Requirements: Repair 40% or Science 40%. Levels: 1.
Medic - Adds a 10% bonus to First Aid and Doctor skills. Knowing how to bandage wounds is always helpful in combat.
Requirements: First Aid 40% or Doctor 40%. Levels: 1.
Weapon Handling - comes much easier to you than others and adds +3 to Strength.
Requirements: Dexterity 5. Levels: 1.
Practical Anatomy - You have a good understanding of the structure of living creatures and know their strengths and weaknesses. This skill grants you a one-time 10% increase to your Doctor skill, as well as an additional 5% bonus to your attack when fighting living creatures.
Requirements: Doctor 60%. Levels: 1.
Prize! - Your abilities have grown to the point where you can choose an additional ability that grows twice as fast as normal.
Requirements: 0. Levels: 1.
Perks: ( level 3 ) ( level 6 ) ( level 9 ) (level 12) ( level 15-24 )
Source: ru.fallout.wikia.com.

















