Light Weapons (Submachine Guns)

Perks (level 12)

Fallout 2 Walkthrough  → Perks (Level 12)

Block Attack - If both weapon slots are empty, each unused AP grants +2 defense and +1/12 melee experience.

Requirements: Unarmed 75%. Levels: 1.

Master Thief - A thief is an unrivaled master of lockpicking and picking pockets. This skill adds 15% to the Thievery and Lockpicking skills.

Requirements: Lockpicking 50%, Stealing 50%. Levels: 1.


Add Perception - With this skill, you gain +1 to your Perception.

Requirements: Perception 1-9. Levels: 1.

Add Stamina - With this skill, you gain +1 to your Stamina.

Requirements: Stamina 1-9. Levels: 1.

Add Intelligence - With this skill, you gain +1 to your Intelligence.

Requirements: Intelligence 1-9. Levels: 1.

Add Dexterity - With this skill, you gain +1 to your Dexterity.

Requirements: Dexterity 1-9. Levels: 1.

Add Charm - With this skill, you gain +1 to your Charisma.

Requirements: Charisma 1-9. Levels: 1.

Add Strength - With this skill, you gain +1 to your Strength.

Requirements: Strength 1-9. Levels: 1.

Add Luck - With this skill, you gain +1 to your Luck.

Requirements: Luck 1-9. Levels: 1.

The Lively One performs all operations while running, like a recruit. This grants him additional action points, which can be used for any purpose.

Requirements: Dexterity 5. Levels: 2.

Source of Life - with each level of this bonus, you'll receive an additional 4 Life points. While it's not much, anything can happen, and it might come in handy. You need to survive!

Requirements: 4 Endurance. Levels: 2.

Cult of Personality - Your reputation is always positive. Without this skill, a negative reputation would have a negative impact on your relationships with people. Conversely, even the most evil characters will consider your "super-good" hero one of their own with this skill.

Requirements: Attractiveness 10. Levels: 1.

Jack of All Trades - This skill gives you a +10% bonus to Repair and Science skills.

Requirements: Repair 40% or Science 40%. Levels: 1.

Medic - Adds a 10% bonus to First Aid and Doctor skills. Knowing how to bandage wounds is always helpful in combat.

Requirements: First Aid 40% or Doctor 40%. Levels: 1.

Weapon Handling - comes much easier to you than others and adds +3 to Strength.

Requirements: Dexterity 5. Levels: 1.

Practical Anatomy - You have a good understanding of the structure of living creatures and know their strengths and weaknesses. This skill grants you a one-time 10% increase to your Doctor skill, as well as an additional 5% bonus to your attack when fighting living creatures.

Requirements: Doctor 60%. Levels: 1.

Prize! - Your abilities have grown to the point where you can choose an additional ability that grows twice as fast as normal.

Requirements: 0. Levels: 1.

Perks: ( level 3 ) ( level 6 ) ( level 9 ) (level 12) ( level 15-24 )

Source: ru.fallout.wikia.com.