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Slang of Eve Online
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What language do they speak in EVE and what does it mean? List of the most common phrases and designations.
1)
AB - an Afterburner series engine, such as 1MN Afterburner I, etc. The peculiarity is that it is slower than the mvd engine, but it cannot be disabled with a scrambler. Spends less ship caps. Does not increase the size (signature) of your ship, if you are moving, it is more difficult to hit you. Tanking by signature.
2)
MVD - Microwarpdrives series engines such as 5MN Microwarpdrive I, etc. The peculiarity is that it gives greater speed to the ship, but spends more energy and can be disabled with a scrambler. Increases the ship's signature, making it easier to target you (lock you). The mass of the ship also increases with it on, making it easier to collapse wormholes.
3)
MJD - a series of engines that are installed on battlecruisers, battleships and some t2 destroyers. Capable of making a jump of 100 km with a ship in the direction in which the ship was turned. Example, Medium Micro Jump Drive, etc.
4)
Scram, Scrambler - a module that can disable the enemy's MWD engine and prevent it from warping away from you while you hold it with a scram. Example, Warp Scrambler II.
5)
Cap, capacitor - the ship's energy, which powers the modules you have installed, engines, some weapons, armor repair and shield boosting modules. Active ship resists, such as multispectrum and armor hardeners. If the cap on the ship runs out, these modules will stop working.
6)
Cloak - available only on Omega, makes your ship invisible on directional scanner and in the near space overview. Can be knocked out of Cloak if it flies closer to you, for example, at a distance of 2000 meters.
7)
Covert cloak - an improved type of cloaking module, installed only on certain ships, and allows you to warp through the system, from object to object, in cloak mode.
8)
Neitro - a module, by activating which you can extinguish the enemy's capacitor, almost 100%.
9)
Dis, disruptor - just like the scrambler, it prevents your enemy from warping away, but does not turn off his MWD engine. Effective over a greater range than the scram.
10)
Ancillary - a shield or armor boosting module that runs on batteries or nanopaste, in the case of armor.
11)
Cap. stab - equipment, ship fit, allowing with constantly enabled modules not to go into negative in capacitor energy.
12)
Black ops - a type of T2 battleship that can jump on cynos and bridge a cover fleet, i.e. those ships that can put on a cover cloak. Black ops are Panther, Sin, Widow, Redeemer and Marshall.
13)
Cyno is a beacon that some ships (Capital class, Black Ops, Rorquals, Jump Freighters) can use to instantly move from one system directly to a cynosural, bypassing the hypergate.
14)
Gate is a hypergate between solar systems, for moving from one to another. Can have camps, and often do.
15)
Scanner probs are reconnaissance probes for scanning hidden signals in star systems. They come in regular ones, sister ones that are more expensive, but they scan better, and RSS major ones. To scan signatures, probes are placed in a probe launcher.
16)
Spot, bookmark - a safe place in open space where other players cannot warp in until they scan you with combat probes at this spot. It is done by warping to any satellite or planet in the system, while the ship is flying, press the key combination Ctrl + B and save. Then you warp to this book and you get a relatively safe spot.
17)
SD, self destruction - self-destruct a ship or capsule, as a rule, this is done if you are stuck in uncharted space or far from the homestation. It is better to do this with a capsule without implants, and this will instantly move you home. Right-click on the "sun" - self-destruct and wait 1 minute:
18)
Web - a module that slows down your enemy's ship, usually used in tandem with a scrambler or disruptor. Example, Stasis Webifier II.
19)
Miner - a class of ships for mining ore. Like Retriever, Procurer, Covetor and their T2 versions Makinawa, Hulk, Skif.
20)
Smartbomb - an attack module of a ship that deals damage over an area around it in a fixed radius. An example of a module is Large EMP Smartbomb I
21)
WH, Wormhole - unexplored areas of space that can be reached through wormholes, in hidden signals. Solar systems, without a permanent name, as in ordinary space, but only with a number. There are different difficulties from the simplest C1 to the most complex C6. Somewhat reminiscent of the movie "Mad Max. Fury Road".
22)
Nullsec - systems with a security level of 0.0 and below, located around the high sector. As a rule, there are no NPC stations, unless they are NPC nullsec like the Syndicate, a lot of loot, you can make a claim and assign systems from nullsecs to your alliance, if not NPC null again. High-level content in the game with "fat mobs" and good loot, but for boosted up characters. Power blocks like "Mafia" live there.
24)
Highsec, high-sector - systems with a high level of security, in case of violation of law and order, the police arrive with a delay, depending on the security level. Starting from 0.5 up to 1.0.
25)
Lowsec - systems between highsec and nullsec, with a reduced security level, the police do not arrive, it is relatively safe only at warp gates and near stations where turrets are located. More loot than in highsec, but less than in nullsec. Pirates often fly around the lowsec in search of profit, they set up camps on gates. These are systems from 0.1 to 0.4. Small bandits and gangs live there.
26)
Pochven - something in between wh, but with NPC stations, and a system of metro stations, from where you can relatively quickly get to the part of normal space you need. But this does not mean that it is safe.
27)
Terra - you could say a mini pochven. This is a wh space system with NPC stations. The unofficial capital of scanners. Thanks to the wormholes in it, it helps to quickly move between different parts of normal space.
28)
Drifters wormhole - a system with a large number of wormholes, practically to any part of space. The entrance to the drigters wh sometimes opens in those systems where there is a Jovian observatory. By the way, there are several drifters is camping entrance sometimes.
29)
Frats, fraternity - a Chinese power block living in the north and playing in the Chinese time zone.
30)
Pandemics - a power block playing in the European time zone and living in the northeast.
31)
Goons - a power block living in the southwest and playing in the American time zone.
32)
Inits - a power block living in the west of the map, in nulls like other power blocks.
33)
Dracarys - a power block playing in the Chinese and European time zones, living in the south.
34)
Dichi, XIX - an alliance that was the leader of the FIre coalition in early 2020, a Russian-speaking power block that used to live in the southeast of the map between the Pandemics and Dracarys. Well, the fire coalition was amicably evicted from the nulls of Goons and the Pandemics a few years ago (it's 2024 now).
35)
3/10, 4/10, 5/10... 10/10 - the level of difficulty, escalation (expedition), which sometimes drops out with some combat anomalies. There are 10 difficulty levels in total, from the easiest 1/10 to the hardest 10/10. They differ in loot, the higher the more on average, and the type of ship that the gates let in, 2/10 - destroyer, 3/10 - cruiser, 4/10 - battlecruiser, 5/10 - battleship, etc.
36)
Abbys, abysses - dungeons with a fixed time of passage and loot, depending on the difficulty and type of abyss. You can get there using special threads, and only on three types of ships from frigates to t2 cruisers. A fleet of 3 frigates, 2 destroyers or solo in 1 cruiser. The higher the type of ship, the less loot, and fewer keys are needed. For frigates, 3 keys are identical for 1 dungeon, destroyers 2, and a cruiser 1 key.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
37)
T0, T1, T2.... T6 - the level of difficulty of the abyss, from the simplest T0 to the most difficult T6.
38)
Gamma, Electric, Exotic, Fire, Dark - abyss type, depending on resists, damage type and impacts in them.
39)
Depo, mobile depot - a module that allows you to change the equipment of your ship in space. Before this, it must be removed from the hold and installed in 1 minute, and after changing the equipment, load it back into the compartment.
40)
Tractor - a module that, when dropped in space, collects all the wrecks of the ships you killed, within a radius of 125 kilometers, pulls them to one place. Loot from the wrecks is removed to the tractor, from where it can then be picked up. After the collection is complete, the tractor is loaded back into the ship's hold. Scientific name, Mobile Tractor Unit
41)
o7, o/ - in-game greeting, hand position relative to the head.
42)
Salvage - loot obtained by salvaging ship wrecks with a special module, a salvager. Sometimes you can find it in data and relic anomalies, there is t1 and t2 salvage. Rigs (modifiers) for ships and structures are made from it.
43)
Bump, bumping - to hit a ship or structure, the ship which, after this interaction, will pick up speed and go into uncontrolled flight. Until it stops.
44)
Missions - agent, combat, delivery, mining missions, with a special plot for standing (relationship) (epic arches). Regular missions of different levels from 1 to 5. Special ones consist of several quests in different systems, as a rule. For completing missions, they give a reward in ISK, then a bounty for killed NPC ships, if a combat agent, and LP Loyalty Point, which can be exchanged for factional modules, cartridges. This is done at any station of the corporation where you wound the agent, usually for subsequent resale. Alpha only has access to agents of the 3rd level maximum.
45)
FW - factional wars between the main nations in lowsec systems, with the aim of getting LP and cheap, relatively honest PvP battles. The main factions are the Caldari with the Amars, against the Gallentes and Matar. It is impossible to win 100% in them, it is also impossible to lose, as of 2024. This is just an endless hack and slash with getting LP and PvP. There is also a Pirate FW for the Angels or Guristas, and an anti-piracy one.
46)
Marauder - T2 battleship distinctive feature from regular T1 battleships, is the presence of a Siege module, which doubles the Marauder's damage and its other characteristics. As a rule, the Marauder kills everything that is lower than a regular T1 battleship. It is used in PvE for 4-lvl-missions, passing escalations, complex green, farming WH c3 and higher. In PvP it is used both solo and in the fleet, power blocks (golden fleet of the Paladin fraternity). The pinnacle of sub-capital construction. There are currently four Marauders in 2024: Golem, Vargur, Paladin, Kronos. Babaroga Triglavian 2025.
47)
DST, deep space transport - T2 transport with a fleet hangar of 50,000+ m3. Can transport a packed battleship and fit it to WH c1, for example. The MJD engine is installed and it is capable of a cloak + mvd maneuver. High resists. Deep Space transport is: Occator, Impel, Bustard, Mastodon.
48)
Blockade Runner is a T2 transport with a covert cloak, a small hold of up to 10,000 m3, capable of bridge through black ops. It is possible to install a nullifier module against bubbles. It is intended for safe transportation on highs, and with a Nomad set on lows and nulls. Blockade Runner is: Vialot, Crane, Prorator, Prowler
49)
Epithal is a T1 Gallentean transport for transportation of planetary products.
50)
Miasmos is a T1 Gallentean transport for transportation of ore and ice.
51)
Kryos is a T1 Gallentean transport for transportation of minerals.
52)
Hoarder - T1 transport matar, for transporting ammunition and gas.
53)
Ofwar - an official war between corporations or alliances. Allows the attacker to freely attack the defender in the high sector and vice versa. Ofwar can be thrown if the corporation is listed as having any structure in space (POCO, Control Tower, Citadel), both on the attacking and defending side. For an official war, the attacker makes a contribution in ISK to start it and a weekly contribution in ISK so that it does not stop. The ofwar can end only if the attacking side stops attacking or someone, the attacker or the defense, loses all structures in space.
54)
AT - Alliance Tournament, special event, annual Alliance PvP tournament, for which they give special limited-edition, AT ships. Insanely expensive, rare, and with unique characteristics.
55)
To be baited - to believe in deception, to fall for a scam. For example, to accept a fleet from a stranger, with his request for help, after which he TP you with a filament into nulls or pochven and kills you there. Etc.
56)
Teaser, stand on teaser - Communication between the ship and the player's structure, astrahus, raitaru, which repairs the ship, replenishes the capacitor if next to the machine in space. A ship located on the teaser is invulnerable to attacks.
57)
Broadcast - in the fleet, it is used by the fleet leader, fleet commander, to notify the fleet members on which structure or object to accelerate or warp to.
58)
Primary, Secondary - helps the fleet commander designate the primary and secondary targets, which the fleet members will deal damage to with their guns.
59)
Agro, agression timer - if fire is opened on you in lowsec or nullsec, and you reciprocate, then agro appears, which for 1 minute prohibits moving via a gate to another system and docking at stations. You have to endure damage or hide in rewarps to bookmarks until the agro timer subsides.
60)
Suspect - hangs, an orange skull in the chat, for illegal actions towards other pilots for 15 minutes. Suspect allows everyone to attack you in the high sector with impunity, but you can also shoot back at them without provoking the police. Suspect can be obtained, for example, if you stole a loot box from suicide gankers in Uedama. Or used a smart bomb on an NPC in the high sector. Allows you to dock at stations and move along the warpgates.
61)
Beacon - a beacon in faction wars. They warp onto it and begin to tighten or loosen it to get a LP in 15 minutes, while simultaneously shooting NPCs and other FWs.
62)
Camp - a blockade of a hypergate, structure or wormhole by a fleet of players for the purpose of robbery, profit, PvP battles, system protection or aesthetic pleasure.
63)
Bubble - a sphere with an average radius of 50-100 km, being in which it is impossible for a ship to go into warp mode. Bubbles can be placed in nulls, wormholes, pochven and some systems captured in fw by pirates. A favorite means of powerblocks to catch someone on the warpgate and kill them.
64)
Sabre - a ship inflating bubbles in space, usually they catch neutral players in nullsec, soil and wormholes. Other types of interdictors are flycatcher, heretic and eris.
65)
HAK - Heavy Assault Cruiser, heavy t2 cruisers, one of the features is equipped with the Assault damage control module. Popular hacks include: Ishtar, Cerberus, Vagabond, Zealot, etc.
66)
HIK - Heavy Interdictor Cruiser. Features include increased resistance and the ability to inflate a sphere around itself that prevents other ships in it from warping out. These are: Broadsword, Onyx, Dewater, Phobos. And cyno up 2025.
67)
Ceptor - a type of ship designed to search for, capture and hold the victim's ship until the ceptor's friends arrive, on large ships.
68)
Loot, looting - extraction, collecting extraction in space.
69)
T3 - tier three strategic cruiser. Tengu, Loki, Proteus, Legion. Features include versatility, Lego constructor, can be assembled for any task. You can remove rigs (modifiers) from the ship without losing them, and put them back.
70)
Jackdaw - t3 destroyer (tactical destroyer). Other types: Svipul, Hecate, Confessor. Features include three modes: attack, defense and cruise for travel.
71)
Combating, combats - search for someone using the Combat scanner probes, PVP traffic jams. Usually, if you see combat probwa on the d-scan, most likely a hunter-player in the system is looking for someone to take escalation, or just kill. And most likely, he is looking for you. Combat gurus can scan for a location in 1-2 scan cycles. Drones, mobile depots and tractors can also be combated. This can be countered by increasing the ship's scan resistance, but not by 100%.
72)
D-scan is a system that shows what is happening around you at a distance of 14+ AU. Direction scan helps to understand if, for example, someone is in the wh with you or if they are looking for you with combat ships. Also, with a subscan you can understand how far the enemy is from you and even in what part of the solar system, right down to what anomaly or object he is on.
73)
Combat Recons are a type of ships that are not visible on the subscan. They can only be found with combat probes. They can be used for hidden farming in wh, lowsec and nullsec. As well as in PvP. For example, Rook can jam many targets, knock them off target. Lachesis is a combat core, a disruptor that hangs on you from a distance of 100 km and does not allow you to warp away. Until Lacesis's friends arrive. Huggin is a grid of 70+ km, usually 2 of them, so you will not go far from the hunters. Curse will eat up all the energy of your ship.
74)
Force recon - a type of ship used as cyno mainly for forwarding capital ships. These are such hulks as Arazu, Pilgrim, Falcon and Rapier. They are equipped with covert cloak. Usually lowsec hulk, the Alliance pirating in lowsec Aridia catches capitals that players drive through the region, just with the help of Arazu. The cyno is set on fire near the victim and Arazu's friends arrive. Also, powerblocks (or their alts), for example in nullsec, can flood space with a large number of cynos in different systems of the region. Previously, when cyno could be installed on any ship, pirates were killed in lowsec with dreadnoughts. When they attacked a retriever or ventura, or a freighter. Well, dreadnoughts were cheaper then, about 2-3kkk ISK. Flooding space with cynos is countered by the fact that you install a mobile observatory (like a mobile depot) in each system where the character is on cyno, which has a chance after installation to knock out any ship in the system from the cloak.