11:02

Production 3: Sales




Congratulations, you have reached the final part of the guide to building in Eve. As you already understood, at each of the three stages of construction: processing and collecting resources, production, and sale of goods, you can make money. 
Let's simulate a situation when we screwed up the stage of earning on resources by simply buying them in Jita, then we could not find a station with rigs in low, high and null, we have no friends there and we always drink with our own money. But there is still a desire to make money on the built product. How can this be done during the sale? 

1) Omega and tax
If you are an omega, then you are lucky, because you can reduce the tax on the sale of an order from 10% on alpha to 4-5% due to skills. That is, you can either earn more, or deliver the product cheaper so that it is bought faster - higher turnover. 



These are the two skills that interest us, it is advisable to training them up to the maximum.

2) Corporate projects
If you are an alpha and want to sell some goods or resources without a commission, then sometimes it is a good idea to look into corporate projects and see if your corp is currently buying up what you want to sell. The beauty is that there is no 10% commission. And if you are satisfied with the price, of course. 



3) Contracts 
You can sell goods through contracts, also bypassing the 10% commission. Capital ships and subcapitals with ready-made fits are often sold this way. 



4) Order
If you did not build for sale, but to order, for example, 100 Cyclones, then you do not have a stage of product implementation, and you do not need to bother with making a profit. The same thing happens if you sell built items on a buy order, having previously calculated whether it is profitable.

5) The path of the peripheral builder 
This is where things get a little tough and fun. In short, let's say we built 10 Vexors at the lowest profit, which is to buy minerals in Jita and produce everything at the NPC station, but using an improved 10/20 blueprint: 



Our cost price of 10 Vexors is about 130kk ISK. Where can we go with such indicators, except to hell? Let's take a look: 

Jita



In principle, not bad. If you place a sell order and wait until someone sells 130 Vexors, given that there will be no new orders, you can make money. 

Unfortunately, it won't work to dump the ships using buy orders, since you will need Omegas to get 100k profit from the ship, and this is not enough, then it is better not to do this at all.

Dodixie

Welcome to the real world, where goods on the market are cheaper than your cost price according to the 10/20 blueprint. Why is it that Vexors are 12kk if your cost price is 13kk? Two options: 

1) A trader bought a vexor by buy order for 9kk and delivered it for 12kk.
2) A producer bought compressed ore in Jita, took it to Nulls, Wormhole or Low, to Tatara with a T2 rig, processed the ore with an exhaust of 80-90%. Received minerals 30-40% cheaper, and built a vexor on a hundredth or Raitaru in Low, WH, Nulls, with a rig by 5% to reduce material costs, which further reduced the cost price. Vexors with a cost of 8-10kk (or maybe lower?), he brought to the highsetor to the trade hub, and put them up for sale at 12kk. And again bought compressed ore for the next construction. So as not to travel back and forth empty-handed. 

Periphery (all regions except those in which the main trade hubs are located. We exclude Forge, Sink Lyson, Metropolis, Heimatar, Domain). As an example, the Essence region is taken:



Look, we see light at the end of the tunnel! This is where you can unload the Vexors we built and still earn ISK. The only problem is that the trade turnover in the periphery is many times less than in the main trade hubs. Therefore, you will have to be clever and look for systems for faster sale of items: 

1) Traffic 



Obviously, a wallmarket in an underground passage or at a train station will bring in more money than one that stands on the outskirts or in an open field. The same principle applies to systems, according to Dotlan, those with the highest traffic per day are selected. 

2) Fraction War



The second way to quickly sell Vexors on the outskirts is to choose a system near lowsec, where factional wars are taking place, where everyone happily fights every day. In Essence specifically, this is the Villore system, for example. There are regions where there are no factional wars at all. 

3) Convenience



If for you, as for Elf, 100 years is just a moment, and you are ready to freeze ISK in the form of Vexors on the market for several months, then it is better to choose a system based on how many belts it has for digging, and whether there is a factory to build everything on site. Also a way to sell goods at the right price, freezing them for an indefinite period.

4) Assortment



You can make Vexors sell faster on the outskirts by increasing the range of goods at the same station, like a supermarket. Like the prices are higher compared to the hub, but the range is very good, and you can assemble everything on the spot, in one minute, instead of flying 15 jumps to the Jita back and forth. Some people even assemble a ship by flying to all the trade hubs, looking for the cheapest module for a couple of thousand, while spending almost half a day in the game. Then they fly to low, their ship is killed and they do not return to the game. /0\ 

In this case, we will have to max out orders if you are an omega, or create new accounts and place orders from them, on alpha.

Popular belief says that:

"If a lonely builder has appeared in a region, then this is a great grief for traders, and happiness for ordinary pilots!"

Indeed, for just a couple of hundred sell orders and a couple of months of time, local Essence traders will hate you, because with your low cost, and accordingly, the price of the goods, you will break their profit. And ordinary players will be grateful to you because they will be able to buy more items for the same amount of ISK and in one place. 

How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "Log in to become a recruit". You don't need to fill out the form: 1млн навыков бесплатно сп / 1mln free skills.

5) Sansha Invasion and Storm (winter event)



Now in Essence there is an Invasion randomly happening, and this is a good reason to mention an interesting fact: when a Sansha invasion occurs in the system on the periphery, or a storm during the winter event, then trade is greatly boosted, turnover, the number of trade operations, etc. increase several times. A good reason to sell items. The only the question is, how to make it so that in the system where you trade Vexors, there is such an event every day, and not once every six months? Here you can come up with your own. 

How to calculate the markup



About 17kk of salvagers, 21.6kk of sell sales. Net - 4.6kk. In percentages, 1.7kk is - 10%, 4.6 / 1.7 = a markup of about 30%, this is our earnings).

Conclusion. Is production in Eve a scumbag?

After reading the three parts, you might have a logical question: why buy and study blueprints, then learn ore processing so that the refinement percentage is higher, look for stations where you can process profitably and build, learn reactions, a bunch of inventory skills, understand the planetary production, what tiers are in it, look for the lowest percentage at customs. Also learn skills for trading, to just get profit from manufacturing? 

Why do all this, if you can just learn skills for selling goods in max, put in the live buy orders, wait, deliver the goods to the required region, or order a courier and just put them up with a 50% markup for sale there, and earn normally, without all this?

Yes, that's true, with one small clarification that production in our game can give something that trading will never give. For example, you need to put 100 depots up for sale in Dodixie because speculators bought out all the depots at 2kk and moved them to be sold at 3, or players quickly took apart sell orders: 



As a good, self-respecting trader, we look at the Jita: 



And we see depots at 1.9kk. That is, you can spend half an hour, bring the depot to Dodixi, put it up there at 2.36kk and earn ISK. And if we are a smart trader, then we will buy in the Jita with a buy order, for example at 1.7 or 1.8kk. 
Let's see how the builder sees this situation: 



We see a mobile depot at 1.44kk, this is with resources bought in Jita, and items built on the NPC station. If you get a profit from all three stages, i.e. weld a planetary yourself at customs with 0%, process ore into minis with an exhaust of 80-90%, build a blueprint on a hundred or a raitaru in Low, Wormhole or Null with the necessary rigs, then it seems to me that the cost will be about 1.1-1.3kk. 

In other words, production in EVE is good because you will always have a lower cost than traders, excluding T1 meta modules, initial frigates, etc. And at least because of this, there is some profit or benefit to doing this. In addition to the fact that you just like to build. 

Whoever read all three parts to the end and did not change their mind about producing in the game, put a + in the comments.
EVE Online | Просмотров: 15 | Дата: 11.08.2025

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