This is public guides from Dnipro-1 corporation discord, translated to English, where people can learn, how to play EvE Online. For more game articles, you can join and get verified in corporation Dnipro-1 discord.
Why do game guides exist and what is their benefit/harm?
This article was inspired by the mechanics of the Project Zoboid game, where in the event of death the character is lost forever, but the game world continues to remain as it was, and by dragging a bunch of books to the base, you can quickly learn everything as a new player, like "generator control log" and so on:
Obviously, after watching a video on how to assemble a nightstand, you will do it faster than without a video. The same goes for Eve. But not all guides are useful, some are outdated, others are made to sell ships, others are made to lure, for example, newbies into some dangerous area of space, and there was someone for the authors of the article to kill.
Or they make videos about how good it is in nullsec, that a newbie can farm 5kkk ISK per month and there are as many as 2 constellations available for farming for new pilots. While before Equinox it was possible to farm 10kkk isk in highsec on alpha and 16 regions were available, this is about 200 constellations of approximately highsec. Now, of course, with the update, the ratio has changed towards zeros. After all, a person pumps 5 windows there, flies to zeros, or raises SP to 50kk+, and you in highsec on a 3-day character in one window earn more than he does.
Below we will analyze outdated guides, without touching those that sell ships or offer to fly somewhere to live. But before that, several preparatory materials, so that based on them we can analyze manuals on the game:
Degree of farming
All types of activities in Eve bring different income, have different risks and not the same threshold for entering the farm. Accordingly, you can divide players into several groups, depending on how much they can earn ISK to buy an omega. And also, introduce a parameter such as a fix - this is if the farm is really imbalanced, more and more players will find out about it, and the likelihood of its fix by a patch increases, which often happens.
1)
30 or more days omega - fix 0% - congratulations, you play Eve like everyone else, every day is a farm for omega so that the next month you can collect again to pay for an omega account. In this case, it is better to play on alpha and invest in ships.
2)
14-30 days omega - fix 25% - you have learned to not only earn ISK to pay for an account, but you also have ISK to buy what you want, or additional days to do what you like, and not farm. But as you can see, the probability of fixed earnings is already 25%, which means that in six months or a year with a major update, this type of activity may disappear, or the profit may decrease to 30+ days.
3)
7-14 days omega - fix 50% - this is a transitional state between PVE and PVP content in the game, as well as a fork in industrialization, trade, etc. After all, consider that only half of the game time is spent on farming omega, the rest of the time is absolutely free for your desires, backed up by lawsuits. You can learn about such types of earnings from guides on Twitch or YouTube, a few months before they are cut. Therefore, it is already worth thinking about whether it is necessary to tell everyone what you do in the game?
4)
1-7 days omega - fix 75% - you found an imbalanced income that few people know about, it is not recommended to talk about it in public chats. These should be closed Discord threads or private chat channels. Since the percentage of nerf is very high. At this level of farming, people usually start calling others below crabs, calling themselves a small gang or a pirate created for PvP.
5)
1 or less days of omega - 100% fix - it is better not to tell anyone about such an imbo farm, or tell a few friends with whom you have been playing Eve for a long time or personally know in real life. There is a very high risk of excitement, and as a result, the patch will kill the earnings and it will bring 30+ days of omega like the rest. At this level, a person begins to be proud of the green killboard, saying that Eve is about PvP, and whoever does not lose ISK is a coward, etc.
6)
Conclusion - the ideal is to find a job with the fifth degree, but at the same time remain with the desires from the first, and not slide into primitiveness like a green zkillboard, "pure PvP", "isks need to be drained", etc. It seems to me that the isks should solve the problems that you set for yourself in the game when you were on the farm for 30+ days of omega, but you did not have the opportunity to realize them, for example.
Expectations and reality
Many come to the game with expectations that Eve cannot fulfill, i.e. the aggressiveness of space. For example, advertising says "explore the depths of space, build a career as an explorer, PvE, PvP, Industrial", but in fact, the game is about "don't get beaten up on a gate, don't lose property, survive."
We play in an environment where space is aggressive, not friendly to the player. Like a Deadspace game, not a Mass Effect. For example:
1) Expectations
No man sky - discover new worlds, buy ships, farm, build, explore, solve the mystery of the galaxy.
Subnautica - build, explore, solve the mystery of alien technology, get out of the infected quarantine planet.
2) Reality

Prozect Zomboid - don't get beat up by zombies, be prepared to die a lot, losing your character and property. Survive. You can also run the same screensaver in Eve when you log in, it won't change the essence.

Alien: Isolation - the events take place on a semi-abandoned mining station, slowly falling in orbit to the planet, which will burn it in the atmosphere. Anarchy rules the station, people form gangs, ganking other solo guys, new arrivals, camp warehouses with weapons, food and other popular tunnels, routes. And in addition, an alien climbs through the ventilation at the station, which eats curious people.
3) Conclusion - the last example with the station is very suitable for our game. A person coming to Eve expects to discover the world, craft, swim, like in Subnautica, goes forward, where he is robbed and killed by bandits on the corner or eaten by an Alien. Therefore, it seems to me that if people initially had the idea that this is a game about 1) don't die, "2) kill everything that kills you, in aggressive space, then there would be no dissonance when suicide, loss, etc. occurs. Another thing is that not everyone would want to play then, but that's it. Players would know in advance that they are not in a sandbox, but on an abandoned station with bandits and monsters.
There are several options for development:
1.
Join the bandits who are camping weapons and food warehouses, go with them.
2.
To negotiate is when you have gathered a sufficient gang to harm, but there is not yet enough to knock the enemy out of wicked places.
3.
To kill - when you have more people and resources, try to occupy imbalance locations on the "station" with your gang.
4.
Calling the "construction team" - in the "first great war in Eve" there was a guy running an online casino for ISK, and he had a farm degree of omega per hour or omega per minute, or even less time. So he did not share something with the nullsec teams, and for his trillions of ISK he hired an army of mercenaries, who subsequently flew in and cut out half of the "abandoned station". After that, online casinos for ISK and RTM were banned in the game.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
And now, on such a joyful note, we proceed to the analysis of outdated guides of our corp:
1)
Digging on Venture - Omega status in 24-30 days (2020)
Not relevant - due to: the cost of omega rose from 1.6 to the current 3kkk and the ore fell in price by half after the patch in 2020-2021.
2) Wormhole scanning or WH scan of 15-20 untouched systems up to Omega status (7-60 days)
Not relevant - Omega has risen in price from 1.6 to 2.5 current. and earnings from relics have been partially cut.
3) Level 3 Agent - Omega status 14-21 days
Not relevant - Omega has risen in price and the LP rate has fallen from 1.5 to 1.0.
4) Search for expeditions in green areas - Omega status 7-60 days
Not relevant - Omega has become more expensive, types of green stuff have changed.
5) Ore and goods trading - Profit: 7-14 days Omega status
Not relevant - Omega has become more expensive and ore has become twice as cheap, compression mechanics have appeared right in space.
And so it is possible to make ours with the rest of the Omega farming guides for the 20th year, this is 50% lower profit due to the rise in Omega prices, and the other 50% are fixes with patches.
Why EVE will never be a mass game
According to reports for the entire 2019, 600,000 new players entered the game. But only 10% remained to play after the first 7 days. The rest gave up and went to other games, realizing that Eve is more of a hardcore survival game in space than about exploration. This all happens for a simple reason - in our game, PvP does not depend on whether you want it or not. It will simply be, regardless of your desire.
That is, normally, a traffic light should limit the ability of others to attack you. Red - you can always be attacked. Orange - partially, for example, Low, zeros and WH with pochven. Green - you cannot be attacked or locked in any space.
In reality, it doesn't really matter what color it is, green, yellow and red - you can always be killed at the most unexpected moment, it's just that with a non-green light, your attacker gets +20% to attack, to the already existing 100%.
A person, coming to the game wants to explore or build, but breaks down on the reality of Eve, that this is a battle royale or rust, when he commits ganking with loot on the undocking, or in the nearest lowsector on the gate. Because of this, the online will never be 10k, 100k, viewers on Twitch, with the exception of events and updates. It will hold on to its 1-2k.
For example, Terraria is the best game on Steam, according to positive user reviews, of all time. And there is more about research, PVE, crafting, pumping the character. And on the servers there is an opportunity to switch to PvP mode, setting the traffic light to yellow.
The difference with Eve is that you immediately pay money for Terraria, and then you play it yourself. And with our game you don't have to pay anything, but you sign up to play constantly with the PvP mode enabled. It seems to me that the main problem is that many people, having started playing Eve, do not realize that this is not Terraria at all. It is not about the career of an explorer, builder, merchant, warrior.
It is about not dying and killing first, and then, between survival, you can do something if nothing threatens you. In short, like in the jungle and you are Tarsan, that when he got to the treasury, he did not take gold or precious stones, he took a knife, went and killed tiger Shere Khan with it and became the leader of the entire jungle!
Eve and Prospects
In general, the current online on Twitch in Eve is average is about 1000 viewers:
It seems like a lot, a whole thousand online, but there are games with even more views:
It's like trading not in Jita, but in some region on the outskirts, with low traffic. Why does this happen? Young guys aged 20 are interested in two things, money where to earn real money and girls. Our game cannot give you a significant income from its streams, compared to the same Rust, Minecraft, Dota, Fortnite and even Counter Strike:
https://www.twitch.tv/directory
And there are not many girls in Eve. Most of the girls are now playing Valorant and GTA RP. But in Eve, there are 40-year-old boomers who have been married for a long time, have childrens, earn money in real life and can warp titan for 200 billion to your control tower for 200 million. And so in almost situations:
That is, the game is not designed for earning from streams in its current model. On the contrary, to play you need to pay with money or time. That's why boomers play Eve because we have either one or the other. And girls play Eve so little because they are not interested in 40-year-old married mens, and the lack of earnings from streams is also not particularly attractive. The only ones who can earn money from the game at the moment are the developers themselves. It's not for nothing that on Twitch, they only left the ability to make raffles of ships, plexes, skins and other things, but not to give them out for channel points to streamers. And how do you get Galnet skins on Twitch? More precisely, for what?
In general, from all this emerges such a theory that the whole ganking, the mechanics of suicide in highsec, exists only to filter out from the game those who cannot pay for it with money or time. And these are just 20 year old guys and girls. But this is just a theory in short.
That is, the current online of Eve on Twitch in terms of viewers is based only on enthusiasm and love for space. Because, in the game there is no money, no girls.
Another topic that is offensive is that by devoting a lot of time to Eve Online, we miss new good games. This happens because of a number of things that I will not list now, and also because of the current principle, "let everyone into the game and do not let anyone out." For example, if you did not like something in Eve, and you wrote about it, then there will be 10-20 comments at once or videos, guides that everything is wrong and in fact you are wrong, like: "you do not know the mechanics", "you are whining", "you are too weak", "bad training", "bad randomness", "Eve dies ololo... again.!", "this is the way, you have to endure" and so on. This is debugged very well.
The only problem is that by denying criticism, seeing only good comments, it is impossible to grow and become better than you are now. Saddam Hussein, when he became president, the first thing he did was gather all the journalists who wrote badly about him, he named names, and they were taken out one by one and shot. Where is he now? Even the same Albion, Heroes 3 and Poe 2, have more online viewers, at the moment. But a dozen comments, guides and videos will certainly explain that you are wrong, and everything is not so:

Resources

Hubs
A beautiful picture from Eve University, presentations. Peps say that 10-15 years ago everyone was sitting in the highsec and farming agents, their LP, and the geography of the hubs is not accidental. You can also see how the main markets, with their mass, eat away the space around them, like stars.
Biomes
Old mem, but still actual: