09:20
Production 1: Materials
I wanted to write a detailed guide to production in the game, based on the fact that any construction has three stages:
1) Extracting materials
2) Manufacturing the product
3) Selling finished products
Each of the stages can be optimized, and thereby earn more ISK, or lower the price and sell the goods faster.
Construction t1
Method 1
Let's say for the construction of t1 modules, we need 10,000 tritanium. In 100 veldspar there are about 400 tritanium, with 100% processing skill. This means that with a processing skill of 50% we will need about 5,000 veldspar. The situation is better on omega, and by pumping up skills, you can achieve an exhaust of about 70%. And if you find a Tatara with a T2 rig for processing in the structure browser, you will get the maximum value in highsec, which is about 75% during processing.
The same Tatara, if it is in lowsec, will give 85%.
The same Tatara, only in nullsec or WH, if it is worth it, will please the max with an exhaust of 95% .
Accordingly, you can calculate:
- Alpha 50% - 5000 veldspar
- Omega 70% - 3572 veldspar
- Tatara T2 high 75% - 3333 veldspar
- Tatara T2 low 85% - 2941 veldspar
- Tatara T2 nulls or WH 95% - 2632 veldspar
In other words, if you buy compressed ore in the high sector, and take it to nulls or WH with omega to Tatara with a T2 rig and max trained skills, you will need half as much ore to build the same Vexor than to do it on Alpha in highsec. As far as I remember, people said that the ceiling when it is profitable to process ore is if you have 70-75% processing, then you have basically broken even, i.e. it makes no difference to you whether you buy minerals or ore and process it.
Everything above that is income, everything below is better to sell compressed ore and buy minerals. On 09/13/24, suddenly the admins will change something.
Method 2
Minerals can be obtained from junk modules from rats and agent missions. So you can get, in addition to highsec minerals tritanium, pierite and mexallon, lowsec: isogen and noxium, as well as nullsec minerals: zydrine and megacyte. On alpha, you will have 50% of the exhaust from processing junk. And on omega, about 55%, I think.
Method 3
You farm ISK in some way, and buy minerals directly with them, highsec minis as close as possible to the future construction site, there are a lot of them, and lowsec and nullsec minerals can be taken from any trade hub and taken to the destination.
Rig production
The principle is the same, only you no longer do mining, but scan relics in nullsec or wh, or salvage, wrecks from combat. You can also buy a banal salvage in the hub and bring it, it weighs little.
of the downsides of rig production is that you need omega to improve the blueprints. One of the pluses is that the profit is not bad.
T2 production
Congratulations, this is where the happiness and grief of the builder begins. The happiness is that there is more profit than T1 construction, and the grief is that there is more hemorrhoids in obtaining materials.
- PI - you will have to learn to planetary industry on omega, congratulations. Find out where the percentage is lower at customs, in which space the planets give the highest output, etc. Another option is to buy everything on the market or weld T2 or T3 from T0 planetary on a planet of a higher level. Your profit is determined depending on the method of obtaining PI.
- Merk - mercocite, which is in nullsec and, it seems, in the Pochven, from which, after processing, you can get morphite. Of course, again, there is a way, just buy it on the market.
- T1 - you need to build a number of T1 modules from minerals, or buy them ready-made on the market.
- Moon - components. But here the most brutality begins :)
Let's start from afar, there are moons and moon ore in the game. Moons are R4, R8, R16, R32, R64 in terms of resource value from simple to complex. In addition to ordinary minerals, the moon also gives materials for reactions. The latter can be made according to the formula on athanors and tatars in lowsec and below, where there is a corresponding reaction module.
Accordingly, to craft 100 components of the Ladar sensor cluster:
You need a certain set of materials obtained from reactions. If you are already falling into depression, then it is better to just buy a ready-made component on the market in the required quantity, a Ladar sensor cluster and build T2 modules from it. So as not to travel through lowsec to Athanor.
Reactions are such a voluminous hat that there are people who only deal with them, and do not get into T2 components, and even more so into construction, so that you understand. But the benefit is that you can already at this stage earn money on manufacturing, getting cheap reactive materials, and not buying with a markup in Jita.
If you are not scared by the complexity, let's move on:
Complex reactions on Athanor consist of simple reactions and fuel blocks. How to craft fuel blocks - mainly you need ice, materials from its processing and a planetary:
And how to do simple reactions:
You need fuel again and materials that are obtained by dmining moon ore. Well, again, everything can be bought in the market, sacrificing profit.
How deeply you will immerse yourself in the construction depends on you. We are only going to discuss obtaining materials for construction, the first of three parts, and everything is already complicated. It is not for nothing that this manual on production is being written on Friday the 13th, because, hell yeah!
And in such a "simple way" we get materials for building t2 modules. Of course, you can sacrifice profit, buy everything on the market and not bother.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
Building citadels and structures
It seems like nothing complicated, you just need some parts of the structures and a copy of the drawing. What are the parts for building citadels made of?
We see minerals again and a planetary of the highest type, this is t4. That is, again we will have to somehow extract minerals and rigidly planetarize, or make t4 from t2, etc. Or from t0 - t4. But parts for the astrahus are crafted on alpha. On 09/13/24. And there are no reactions \0/
Capital construction
Let's say we wanted to build Rorqual, first of all, this cannot be done in the high sector, only in lowsec and below on NPCs stations or player structures with capital module:
It looks scary, doesn't it? It feels like we're getting into some kind of hat again... Let's take a look:
The simplest thing on the list is a t2 planetary and reactions.
Next, to build a capital component, what do we need in terms of resources:
Again, standard minerals are common, then a t4 planetary and reactions, and not only the reactions we've seen, but also new ones that require gas:
Gas can be obtained by mining it in wormholes (WH) on anomalies, lowsec, nullsec, or by buying it on the market again.
There seem to be three types of reactions in total, from which boosters are made, then implants, and modules with ships, if I'm not mistaken. But I seem to be mistaken with the implants, correct me in the comments.
Boosters
Since we've already let's talk, let's see what they are made of? What materials?
These are minerals and reaction derivatives, which in turn are made of:
Planetary, lowsec-nullsec gas and fuel blocks, which are made of ice and PI.
Implants
There seems to be nothing complicated here, we see a T3 planetary and morphite:
It is also crafted on alpha
T3 construction
As in the case of capitals, you can only build in lowsec and below. You can't in highsec. Very tied to highsec gas.
I remembered. It turns out there are three types of reactions, for boosters, for t2 and for t3 construction.
Components for t3 construction are assembled from a special, cheap salvage, most likely from wh, and reactions with gas:
These seem to be the main types of construction in the game, and ways to obtain materials for them. Of course, you can forget about profit at any stage and just buy up the necessary resources in the trade hub if you simply do not have enough time and nerves to carry and build all this.
By the way, you can generally forget about construction if, after reading the first of the three parts, you have a clearly expressed rejection. And those who read it and did not change their mind about building, put + in the comments. After all, in
the second part, called "manufacturing", we will talk about where you can produce assets and whether the location / improvement of blueprints affects the profit o7