10:08
Production 2: Manufacturing
In the previous part of the production guide, we talked about how to get materials for work, and what types they are, how ore processing differs depending on space, what a planetary and reactions are for, what moon mats are, etc.
The only thing we didn't mention is that there is also the construction of faction ships, parts for which are bought in the LP shop of pirate factions, on 09/14/24
Today we will talk directly about manufacturing, i.e. you already have something to build something from, and at the first stage of processing / obtaining resources you have already earned. Or let's say you did the simplest thing - bought up materials for construction in the Jita, thereby killing part of the profit. If so, then it doesn't matter, because you can also make a profit at the production stage.
Manufacturing of T1
Obviously, you will have to improve all blueprints to 10% material efficiency. But the 20% production acceleration is also important, because for example on 100s with rigs for ammo speed, your resource costs will be reduced due to this.
Then you will have to look for stations with rigs for production, reducing material efficiency, increasing production speed.
As with ore processing, the best construction indicators can be achieved in nullsec or wormholes with T2 rigs, which will additionally reduce your material costs by up to 5%. In lowsec, the same 100s with nullsec and wormholes will give 3-4%. In highsec, an additional 1-2% reduction in costs.
You already know the second indicator, this is the system production index, it is obvious that in Jita it is better not to build anything because of the commission, but to look for empty systems nearby, with a small number of builders.
Your own station
Then, you can come to the conclusion that it would be nice to put a raitaru in highsec or wormhole, lowsec. So that everything can be done profitably on it. The idea is good, the only problem is that stations can be attacked by other players and they often do this, because of the loot (a core for 700kk drops from a raitaru, for example) or for strategic reasons (Pandemic Horde from pirate corps periodically burns out all stations in Gallent and Matar to remove competition from their iChoouseUMarket sotio, they don’t go to Amarr because there are Goons there, and they don’t burn out their space in Caldari because of Fraternity).
Accordingly, the installation of the station should be paired with the fleet that protects it. This is how it works in the game at the moment. Your station = fleet for protection. The second option is to hide the citadel, not to make public docks, in some non-passable system. With a timer inconvenient for local pirates. So that until you are found, you can produce goods with a cycle of no more than 7 days, and recoup the costs of the station).
How do you know if you can defend a station, i.e. if you have a sufficient fleet? If you can destroy other stations with this fleet, then you can defend too. And if 3 people arrive to defend, and one of them is you, then it's worth thinking about.
Rig construction
- The same as t1 production, with the only clarification that you can only improve the blueprints for rigs on omega. Rigs are ship modifiers.
- This means you will either have to pay for omega, or look for already improved blueprints for rigs in contracts and buy them, or copies.
T2 construction
Here, at many stages, you can make a profit:
1) Brew reactions yourself
2) Make components for t2 construction from reactions and improve blueprints by 10/20 for component production.
3) Do a planetary industry by yourself and do not sell it, but use it in construction.
4) Build t1 modules for the production of their t2 versions yourself, too, using improved blueprints.
5) You can ignore the potential profit and buy everything in the trade hub.
Invention
There is a peculiarity with t2 construction that you don’t need to improve the t1 blueprint for this, you can just buy 0/0, make a copy of it, and improve the copies in t2, and at the output you will get a full-fledged recipe for construction. Or find the needed t1 blueprint in the contacts that has already been copied, it’s even cheaper.
Then, after the inventory, at the output you get a bunch of t2 blueprints that you can build, usually for 10 runs, unless these are ships:
But the main problem is not to invent the blueprints, but to find the materials for construction and the place.
Now regarding the disks. They are often used for the number of runs if they are making t2 frigates, and for material efficiency if they are building marauders.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
Where can I do inventing?
At NPC stations, the weakest invent. A structure with rigs can speed up the process by up to 50%, i.e. you will get the necessary t2 recipes twice as fast.
PM By the way, this way you can make recipes for t2 rigs, for example.
Capital construction
The same as t2, like in many processes you can reduce the cost of your product. It is trivial to improve the BPs for components for capital ships, for example in 10/20, then weld, the planetary yourself, reactions yourself, find stations in nulls or lows or in wh with rigs for capital construction, etc.
Lyrical digression
Let's say you want to build t1 lenses for large lasers, open the blueprint and see:
It costs 83kk to build 300 lenses - that's the cost price. You also need to sell them at a 10-20% markup and add a 5-10% commission on the sale. Then we open the market and see this:
The cost price is 84kk, and we're lucky, because the cost price is often lower in the git than we have for construction. Question: Do you need to build them, lenses? The answer is no. It's easier to buy in the git in this case. This happens because all T1 consumables drop from NPCs, and they can often be cheaper on the market than your cost price during construction with a 10/20 blueprint.
Construction of citadels and structures
Here, too, you will have to improve the blueprints for building components for structures in 10/20. Well, and find a good copy of the blueprint of the citadel itself in contracts, so as not to buy the original for many billions and not improve it for several years.
Boosters and implants
As far as I understand, they are maded from copies, and profit can only be obtained due to the station where you produce reactions for boosters, or citadels where you build implants.
T3 construction
The same thing, improve the drawings 10/20 for components for t3, and look for stations with rigs for t3 construction in lowsec, nullsec or vh.
Conclusion
As you can see, at the manufacturing stage, you can get a benefit by improving the BPOs by 10/20, a significant profit depends on the station where you build, its rig and the space where the structure is located - lowsec, wormhole, nullsec.
By the way, I forgot to mention that there is also a triglav construction, materials and BPCs are obtained by passing the abysses.
Those who read to the end and did not change their mind about building, put + in the comments. After all, in the third part we will talk about the
selling of finished products.