The topic was created for an approximate assessment of what is better to trade and produce for greater profit. Margin is an approximate profit as a percentage of the capital you invested in trading/production Liquidity is an approximate estimate in percentage of how quickly you can get a profit from the funds invested in production/trading
List of possible investment of ISK:
- T1 modules - margin 10%. Liquidity 20-40%
- T1 meta modules - margin 75%-100%, Liquidity 40-60%. Cannot be produced.
- T2 modules - margin 20-30% - liquidity 60-80%.
- T1 ships - margin 1-5%. Liquidity 50-70%.
- Plex - margin 1-5%. Liquidity 100%.
- T1 rigs - margin 10-20%. Liquidity 50-60%.
- Clothes - margin 100-150%. Liquidity 10-20%.
- T2 ships - margin 5-10% liquidity 60% - 80%.
- Caldari navi ammunition - margin 5-20%, liquidity 60-80%
- Sister probes and probe launchers - margin 10-20% liquidity 60-80%.
- Skill injectors - margin 1-5%. Liquidity 100%.
- T1 consumables (ammo, ammunition) - margin 10-20%. Liquidity 60-70%.
- T2 rigs - margin 20-30%. Liquidity 50-70%.
- T2 consumables - margin 10-20%. Liquidity 40-50%.
- Ore compression and resale - margin of 20-30%. Liquidity 50-70%.
As we can see, highly liquid goods have a reduced margin. As with PLEX, but due to high demand, even with such a percentage of profit, you can earn a lot of ISK! And vice versa, trading in clothes, a very high profit rate, but very low demand for goods, low liquidity, and therefore you will have to wait a very long time to earn money. It
all depends on whether you are ready to freeze ISK, in what quantity and for how long? Or are you not interested in this and PLEX is better?
Possible scenarios for using the funds:
- T1 production, purchase of all blueprints and their study.
- T1 rig production, purchase of blueprints or use of zero ones on alpha.
- T2 production from copies of unimproved blueprints. or purchase of copies.
- Buying meta modules in Jita and reselling them in Amarr
- Buying and selling ships
- Buying and selling plexes and injectors
- Station production, astrahus, raitaru, athanor and higher.
- Trading/production capital modules.
- Buying ore, compressing and reselling.
- Buying t1 modules, processing, selling minerals.
With new updates after 08/28/23, at the time of writing, the margin and liquidity indicators in the game may change significantly. Keep in mind.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
How to find a good margin on items for trading?
Written based on the challenge from alpha to omega through trading:
2023 Zero to Omega Station Trading Challenge - Day 0 (Eve Online)
https://www.youtube.com/watch?v=YtvGszKjj_Q&list=PLaxcoa5D_uSkVqz192KKwSIkIS7mvNbcy&index=1
In short, we will need Adam4Eve website its dev version, Margin Finder tool:
https://dev.adam4eve.eu/margin_finder.php
Setting up
1) How many trading operations were there at least per day for a specific item. We set a minimum of 50, which means there were two trading operations in the position per hour.
2) What was the amount of ISK during trading operations on the item, we put 20kk ISK because there are few funds on the alpha, if you have more, then 50kk and up to 100kk ISK can be put later.
3) The ratio of Sell orders to buy orders, operations. The ideal is 1.0, which means that you sold 300 pieces of goods by buy order and the same 300 pieces were bought by sell. We set the gap of this ratio in the filter from 0.2 to 5.
4) Filter goods by margin in % from the largest to the smallest. And your own market
5) The column shows how often in a specific position people are manipulating orders, changing the price over the last 3 hours and per day. Separately buy orders and sell. If the numbers are red, then it is better not to trade this product. After selecting a trading hub and filtering everything by the given parameters, let's see what comes out:
- Spread. So the first column shows the margin as a percentage from the largest to the smallest.
- Competition. Shows which products people often manipulate orders on and it is better not to trade them.
- Volume. Where the most even ratio of sell to buy orders is. The ideal is an equal value of 1.0
From the Oz Eve video, also:
- on alpha trading, you can't look at products with a margin below 20-30%, because you already have a 10% tax from the game during the sale.
- The fastest way to get a profit is to place all orders in Jita. And in order not to go crazy or get confused, you can seat the characters on the account in different hubs.
- Trade only those products that are sold by buy orders (dumped), and bought by sell. Do not trade those who sell by sell (by placing their order) and buy by buy orders.