10:51
How to beat the game
The first conclusion was that this is a game about pain and suffering. But now, there is a subjective continuation of this thought. A clear example:
Eve is a sandbox, it is impossible to completely win or lose in it. And on average, all players move at a speed of 30, 70, 100kk per hour of isks, regardless of the ship they fly on, in Highs, Lows and Nulls with WH. So:
Hypothesis
You can complete the game when you have found, or come up with, a way to move at a speed 10-100 times faster than what is on the screen. That is, 300-3kkk, 700kk-7kkk and 1kk-10kkk.
Then, it will no longer matter much what space you live in. After all, relative to normal indicators, your development is 10-100 times faster. And the higher the speed, the slower time seems to flow. For an outside observer, you will fly by like lightning, and for you, other pilots with normal speeds will be like stationary objects on the road.
It seems to me that the game is about pain while you are moving at such standard speeds along it. What do you think?
Is it necessary to play Eve logically?
The current world chess champion of our time is famous for being able to win drawn positions in the late game, and is able to make non-standard moves, thereby confusing the opponent and forcing him to think. That is, if you ask how to farm omega, they will immediately answer you that you need to either scan or beat expeditions, or make abbis. But you can’t mine veldspar or trade carbon, for example. Because it is not profitable.
Magnus Carlsen is so tired of classical chess with hundreds of guides on how to move and why it would be logical to move this way. That he now happily plays freestyle chess, where some pieces are not where they usually are, and you have to think about your moves.
https://www.youtube.com/watch?v=IwN41dS2H30
Space and time
Space and time separate players in Eve and corporations from each other. And if everything is clear with space, then one person is in a wormhole, and the other is in a pochven, and it is physically difficult to find or get to each other. Then over time everything is much more interesting, because living in a neighboring location with pirates, for example, you are close to them in terms of space, but in terms of development you can be very far from each other. After all, they will warp titan to your vexor, since time flowed faster for the pirates than for you, as a newbie.
Therefore, such a situation of unfair PvP and blob often occurs in EVE. It's like playing chess, but only with half the pieces on the board, or a row of pawns, compared to the person who has been actively playing the game for 10-20 years. This is not a RUST game, and there is no server wipe. How to survive in such a situation? Skill and the ability to beat an opponent under unequal conditions play a role here:
https://www.youtube.com/watch?v=LbU3-QwcRIo
For more or less normal play with fewer pieces or against a computer that is focused only on winning, Nakamura in the video advises not to exchange pieces until, due to personal experience and tactics, you make an equal number of chess with your opponent in quality / quantity. Otherwise, they will simply roll up.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
There is also an interesting topic about space and time, about which people have not slept at night for many years and thought about why this is so:
In general, in the universe there is an infinite number of galaxies and stars in them, and wherever you poke your finger in the sky, you will definitely hit some star. If this is so, then:
Why is it dark at night?
Logically, the sky at night should be strewn with stars, and everything should shine. And this question tormented humanity for a very long time until the answer came:
Stars end not in space, but in time
So it is with corporations, in space you can be close, in the same constellation, but in time very far from each other, in terms of development. For example, if your ship or citadel was blown up, it means that you were thrown back in time. And the opponent remained at the same development as he was.
In wormhole, low, pocven, the speed is three times higher than in highsec. In nullsec, your development is five times faster, due to access to the resources that are there. Like, go to nullsec and you will be happy. But you can speed up not at the expense of resources, mining moons and hacking relics, or armies, capturing your neighbor's systems.
There is also the antipode of resources and armies - these are technologies and logistics.
Imagine if you somehow get a filament that can push you into any system of space - regular, wh, pocven of your choice. Hyper-drive! How much will this speed you up in time, compared to the currently existing Alliances and corporations? Probably it will be a boost of 30, 50, or even several hundred times in development. And this is just logistics.
Examples from the game
Two simple examples of how you can boost technology and logistics. So that the principle itself is clear.
1) Technology
Let's take a regular T1 Venture, you fly around the WHs in search of ore, but everything is empty, which means someone ahead of you has already farmed everything. A standard Venture gives the following scan results:
Scan frequency is 8 seconds. We upgrade and add a module to the scan:
We get the following results:
Scan frequency is 7 seconds. You will say that one second is very little. Yes, it is, the question is over what period of time to consider it. One penny left in a billion years in a deposit will give you a value with an infinite number of zeros. It's
the same with scanning, it is obvious that you will throw probes if you actively scan, many thousands and tens of thousands of times. The difference will accumulate over time and sooner or later, you will begin to find systems untouched by anyone. And so on, with each type of activity in the game.
2) Logistics
A real-life story. I want to mine, but I don't have any fuel for the Heavy Water compressor. The local market sells fuel for some really big ISK:
196 ISK per unit of Heavy Water. It takes 10 jumps one way to fly to Dodixie, but the fuel is cheaper there:
That is, 20 minutes and you bought a dst transport of fuel, which is 150,000 units of heavy water, which is 60k m3 in weight. It seems cheap and a saving. But in Jita, it's even cheaper, although it takes 15 jumps one way, which means the time spent is 30 minutes:
How to buy cheap fuel without messing around with it? The answer is very simple:
https://red-frog.org/red_calculator
We read the conditions that no more than 845,000 m3 by weight, and no more than 1.5kkk ISK in cost. This means that you can create a courier and bring 2,000,000 heavy water from Jita. According to ISK, this is 220kk, and they require 33kk to be paid for delivery:
Accordingly, 2kkk fuel costs us 253kk ISK, which according to calculations is 253 / 2 = 127 ISK. That is, simply by ordering a courier for fuel, we just saved ISK, and most importantly 2kkk / 150k = 13 x 20 = 260/60 = 4 hours and 20 minutes of your game time!
It's funny to hear how highsec doesn't develop when you a priori play on a higher difficulty with a deficit of everything, compared to nullsec. Therefore, defeat resources and army, technologies and logistics!
Addition
For those who are especially curious, you can subtract the ratio when it is convenient to place a buy order, and when to order a courier. There, starting from 15% of the margin, a buy order is guaranteed to be delivered, 5% commission from the sale and 10% profit for the carrier reseller. But in some cases, a courier is more profitable than a buy order. If you are interested, you can calculate it yourself o7
A picture can convey the context and atmosphere that are difficult to describe in words.
Or when you are too lazy to write. /0\
Statistics and Probability
When you do the same thing many times, statistics appear, and from it probability. For example, expeditions have a 5% probability of falling out, if there were no changes. Then, there is a guy in the picture who was banned from visiting all the casinos in Las Vegas, because he stupidly won, he operates with such concepts as statistics and probability. He has been playing all kinds of card games since he was 5 years old.
Next, oz iva has a table of goods as what is sold, according to this statistics he can predict the probability of which goods are better to trade and which are not. That is, to get statistics on the entire drop in the game you do not need to grind, it is enough to look at the market, prices and the number of goods on it.
And depending on this, you will have a probability of a drop, and you can sort of choose for yourself what to do today. In general, you can go into schizotheory, that all the drops in the game are tied to the number of goods on the market. And sort of a system that regulates itself lol But this is nonsense, by the way. I wanted to describe everything more beautifully, I just don't feel like it o7