WH is populated to make a profit and diversify activities in the game. Also, only in WH you can do t3 production. As in Low, reactions are cooked on the athanor and R4 moons are mined. What can be done in WH: Data relics scanning, gas mining, expensive ore mining, combat anomalies from which blue drops, the higher the complexity of the wormhole, the more drops.
Also available is the production of t3 ships, cooking reactions on the athanor, and lower costs for the production of all materials. In addition, the planets in WH are rich in resources, this is the number one place for a planetary.
In order to farm the wh relatively safely, it is better to populate it or bring several characters inside, on different ships: a combat one for farming blue and shooting guards on anomalies, a scanner for hacking data relics, scanning wormholes for entry and exit, a gas venture for collecting gas and a barge for mining ore. Depending on what you will do, you can also add a truck with loot and consumables, one fast one like Sanesis, and one slow but capacious one like Iteron.
Thus, you will get without a station to live in the wh, you need about 3-6 characters. In order not to put a station, you can make a Control Tower on the planet's satellite, and hang it with neutric guns and disruptors with webs. But of course, to live normally in the wh, sooner or later you will still need a station inside, to which you will bring the necessary ships, unload the loot, sort it, and take it to the high sector. Compress the ore, and produce goods.
Preparing to install a station in the wormhole
1) Static in highsec
First of all, they look for an unoccupied wh with a scanner in which there are no stations and preferably CT. For starters, this will be C1 with static in the high sector. You can find out what kind of static wormhole has using the site by entering the wh number in the search.
anoik.is
Static in highsec is needed so that you always have access to the empire, without lowsec and nullsec. With static in low, it will be difficult to bring in and take out anything in the wh, and with static in null, your station will most likely just be demolished.
One of the disadvantages of statics in highs is that you will constantly have guests like scanners and adventurers from highsec.
2) Five planets or more
The second condition for choosing a highsec for housing is the presence of planets in it for future planetary industry, and the standard number is 5 planets. For a beginner, the variability of these planets is not particularly important, since we will sell all the resources, and not cook anything from them. It is also very important that the customs on the planets have a 0% tax, otherwise you will have to cut them down and put your own.
3) T2 transporters (preferably)
The third condition is that you have upgraded T2 deep space transports and a blockade runner with a covert cloak. With a blockade breaker, you bring a station in the covert cloak of 8k m3 in weight, a core for it. And on the dst, you bring the station equipment, fuel, modules for it, ships for farming and production materials, due to the weight of 50k m3.
This will make it easier for you to settle in, although you can do this on alpha, but with increased risks. You will have to take the station from the store to the highsec, to the system where the wormhole in the highsec opened. And jump inside, fearing that a loki or tengu is waiting for you in the cloak.
4) Several characters on scanners
To always know where the exit from the highsec and the entrance are, in which system in the highs, you need to bring several characters into the wormhole on scanning frigates, and leave them on different bookmarks in space.
So, every 24 hours on average the entrance will change (the wormhole with static in the high will collapse and a new one will appear), and you will have to search every day where it is this time.
5) Corporation for structures on the alt
When you have a structure installed in space on your corporation, other alliances and corporations can throw a war on it, which will allow them to kill you in the high sector with impunity.
To avoid this, you create a corporation for structures with the second character on your account, not the main one, and place a citadel for them. So that it is impossible for the main corporation to throw an ofwar (official war). Set up access to the citadel for the main one on your alt and the job is done.
6) Team (preferably)
You can farm for astrahus, equipment for it yourself and even put it inside. But maintaining the machine is not that easy. And not because it will cost at least 150-200kk per month. But because you will simply have to scan the exit to high from the input, hidden signals every day. This is not such a easy routine.
And if a wormhole opens in your home, from the Chinese or evictees' system, then in the best case you will sit at the station for a day, since it will be impossible to exit it. While they will be roaming around your system and shaking the station.
Therefore, initially, before settling in, it is better to have an active team of 3-10 participants in the corporation. This will be enough to save the entrance from the wormhole in the common folder, and update it more often. The chance of losing the enter due to the murders of alts scanners is lost. Friends will be able to stand at the entrance and exit to the wh, while you bring in and take out goods. It will be easier to refuel the station and cheaper to maintain it.
It will also be easier to collapse unnecessary wormholes in densely populated highsecs and dangerous lowsec or nulls. Or if you just decided to mining, having collapsed all the wormholes before that and closed the static in highsec.
One of the downsides of living in a team in the WH is that you will always have farmed data relics, gas, and combat.
Another plus is that you can kick away aggressive guests in threes or fives. It becomes safer in the WH, since everyone presses d-scan.
Installing a station in the WH
1) Scanners
First of all, 2-3 scanners are brought inside the WH to scan the exit and entrance to the WH. For your base. It is desirable, but not necessary, this is a ship cloak.
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2) A truck with a station
Then the most important thing is a truck with an expensive station, if you have a T2 transport, then bringing everything into the WH will not be particularly difficult. On alpha, you will have to be very careful and take a little risk so that you do not get killed at the exit inside the WH.
3) A truck with a core
Next, an equally important aspect of installing the station in the wormhole is the core to it. Without the core, it will not work properly. It is light, in principle, it can be brought inside on a lightweight truck.
4) A truck with a module, fuel and equipment
After you have installed the station, it will activate 24 hours after installation. There will be a 15-minute period during which you can cut it down. During this time, you must install the station core, put any module such as ore processing or production, and refuel it. So that the station works at full capacity. The equipment is needed in order to start shooting back in case of an attack.
5) A combat ship based on
And of course, in the event of an attack on the station during the 15-minute reinforcement, after installing the core, module and refueling, you must have a combat ship based on it to defend and shoot back the attackers. Some people like to come to the citadel installation timer to break it at the moment of installation. Since before the modules with the core and fuel. it will be in low power mode.
6) Training on the test server
To practice installing the station and understand how it is done, you can do this procedure on the test server. Where all goods and omega cost 100 ISK.
7) Only Astrahus combat stations
Raitaru and athanor cannot be installed for the first time, they are demolished very quickly. It is advisable to install only the Astrahus combat citadel, since this is an aggressive environment, and fit it into t2 modules, a mombomet and fighters, it is a must! So that you can fight off battle cruisers at the station solo. Having already settled in the WH, you can additionally install an athanor or a raitaru, but they will also be cut down).
Life in a populated WH station
To settle in the WH, it is to be torn away from the high sector and people most of your game time, you will have to constantly press d-scan, scan a new entrance and exit from the WH every day. But on the plus side, this is more opportunities for farming WHs that are not available to ordinary players in the high sector.
1) Creating an access list
A list with access rights is created for the WH folder with the coordinates of the entrance and exit, safe beech in the system and access to the station, to which you add yourself, your alts, and guests of the station. Thus, the coordinates of the entrance and exit, and the docking station, will be available to all your alts and your friends, who will be able to update the coordinates of the entrance and exit without your participation. This is very convenient, since after re-entering the game, all signals become hidden and they need to be scanned again, and having saved the signal in this folder, you can simply fly to it by bookmark.
2) Features of the C1 and C2 systems
Since in this example we populated C1, the most basic and simple WH, with static in highsec. This gives several disadvantages and advantages.
Among the disadvantages: few resources from anomalies, compared to C2 and C3.
Among the advantages: The hole in the WH lets through ships no more than cruiser tonnage.
So you will have to farm neighboring WHs, since even for solo, you will not have enough anomalies in your system. You will farm them all with ships brought to the station.
But on the other hand, it is more difficult to evict you, because battleships (exept Nestor) and large-tonnage ships CBT, the hole simply will not let through. They can be transported inside in two ways, if you have a depp space transporter with a hold of 50k m3 in folded form, you can bring inside the WH C1 battleship. Or you can build it inside the wh on the station, using a copy of the blueprints and collecting the required resources.
Thus, you and your friends will have an advantage over visiting guests who are aggressive on battlecruisers and cruisers. Because you will be on battleships, having brought them inside the wh in advance or standing on the installed station.
And if inside the C1 occupied by you, the planet is not of such good quality for a planetary, in fact, you can live on your astrahus for many, many years, without fear that it will be cut down.
Now about C2. Everything is the same as with C1, but with the condition that it lets battleships inside, so you put a fortizar and do this trick with capitals, that is, build CBTs like dreadnoughts and carriers inside the wh. And when a pack of leshaks, ravens and nestors will torment your station, you will be able to fight off the offenders on Capitals with friends.
There is no information about C3, but the loot is higher and more difficult there.
3) Hole collapser
If you have a wormhole opened to Jita, or to the Perimeter, or to the ghoul system, cut off by occupants, or you farm WHs, or just want to do mining in peace. You will have to have wormhole collapser inside WH. These are ships with a large mass, passing through a hole with the engine on, you disrupt its structure by mass. And so, for example, to hop a static in C1 to another, you will have to, with a Wreathe truck, rig on anchor and the engine on, bend back there through the wormhole 20 times, with a cooldown of 5 minutes solo it will take 2-4 hours.
4) Farming
Data, relics, gas, combat and blue from sleepers, ore, planetary. Most likely, in c1 you will be able to farm your wormhole solo and will have to go to the neighboring opened wormholes in your system for farming. To avoid the hole collapsing behind you, I advise you to do this with filaments in the pochven and from the pochven, several pieces each.
And this is already several hours in case of collapsing and rolling wormholes, for the desired wormhole. Otherwise, you will have to sit in an empty system for weeks.
5) Planetary
Wormhole is number one for all planetar farmers. Since a lot of resources live on planets, they will not end and you can bring 10 accounts to the stack and farm resources from them in one wormhole. The main problems are that you will have a lot of resources on the station, and complex logistics, since a maximum of 60k m3 of weight will fit into a t2 truck, or in an epitaph.
Imagine how many times you'll have to warp to high with a truck and back, and the wormhole isn't made of rubber, just like your nerves. And it can open up in a solitude cut off by lowsec from trade hubs, meaning you'll have to just wait or weld a road and light t4 from a planetary, or implants to simplify logistics.
6) Communication and joint farming
To communicate freely between all the inhabitants of your WH, a chat channel is created in the game or a discord channel by chat or voice. If you farm ore, for example, then five of you can kick out and neutralize the locks on the prosecutors using drones and neutriks. A 5-barges and tanking will be enough.
Or, when an enemy appears in the system, you transfer from the barges to the combat ships at your station inside the WH and start catching him in the fleet. One caught, the other 4 warp to the victim and kill.
Raitaru and Athanor
They are easy to cut down, but they are installed if you want to set up production of t3 ships or something at reduced resource costs, and brew reactions for boosters and modules on Athanor. Farming moons in Wormholes does not make sense, since in terms of ore value they are the same as in 0.5 systems of the R4 high sector.
7) Station support
It is very important to refuel the station, as it can be sawed down without declaring war, unlike the high sector. And if your citadel in low power mode, then the sawing will happen pretty quickly, and everything that was inside it, planetarka modules, resources, ships, etc. will fall into space, where everyone can pick them up.
Therefore, it is very important to refuel the station and not litter it with fits, and look for ways to communicate so that not only you live on it, but also your friends and partners, so that they use the planetar industry and farm, and help you refuel the station, transport resources safely, standing at the entrance and exit from the WH while you are on the truck, quickly clap holes on several clappers, defend from the enemy and scan the entrance and exit, as well as other hidden signals, mark them in the common folder.
Moving from the WH
In case of moving for various reasons, first you take out all the resources, minerals and modules to the highsec. Next, ships such as barge, warships, and battleships are taken out. If it is impossible to take them out, the ships are processed into minerals and also taken out.
Next comes the removal of the station's equipment and its removal from the anchor, which will take 7 days.
Having taken the station and the core by truck, you will also take all the fits left by your friends on the station, these can be minerals, planetary products, loots, gas, and ships. Depending on how many people lived in the wh, a lot of cargo can fall out! And do not miss the timer so that the station does not hang in a box in space for several days, as already happened with the athanor!
It is also worth adding that in the wh, as in the pochven and nulls, they can put bubbles, bubble wormholes and the entire system.