In anticipation of tomorrow's patch, which is designed to improve our game in terms of mining and more, I wanted to talk about the topic of skills and leveling in general. What to learn? What leveling should I do first, etc.?
Alpha learning
By and large, these are missiles and drones, if you are looking for PvE. For PvP, leveling up T2 guns, i.e. projectile guns, lasers, hybrid weapons. At the moment, 11.03.25, this is Gila/Ortrus with Praxis and this will be enough for you to cover 80% of what can be done in alpha in terms of farming.
Omega
Here you go to t2 scanners like Buzzard, then to t3 destroyers like Jackdaw for PvE and Hecate for PvP. Next come t3 cruisers Tengu for PvE, Loki solo PvP/PvE, Legion if you live in Amarr. And the end of the upgrade is of course some kind of Marauder: Golem, Kronos, Paladin and Vargur.
Next for PvE is Retriever for mining, or Prospect with endurance for gas and ice, skills for trading, planetary, construction. On 03/11/25 again.
In just a few years, you will have a more or less pumped-up character or several characters on your account.
If you don't want to wait, you can always buy skill injectors on SP at a price of 1 billion ISK for 400,000 SP. This is about 7 days of pumping. Accordingly, in order not to wait three years and immediately leaarning the necessary skills, you will need about 100-150 billion ISK.
In addition, it is recommended to boost up a second window, namely a scanner, cyno or capital dreadnought, fax, etc. And you will get a more or less tolerable gentleman's set for 11.03.25.
If you mining, build, trade, transport, planetar industry, or have a sp farm, then these are also additional accounts and 3 skill-up characters in each.
Learing and, as they say, you will be happy. You just need to "step on the jerk" in terms of farming, or wait three years, or buy PLEX to get 150kkk isks o7
All this is cool, but somehow too time-consuming and resource-intensive. Is it possible to training skills easier? Of course!
Alternative
Let's assume that everything written above is bullshit designed to confuse inexperienced players, and in fact there are only two types of skills in Eve:
1)
Military/Army - upgrading different types of ships and their levels, guns for them, fleet constructions, links, ship subsystems, energy systems and electronics.
2)
Economy - skills for trading, trucks, mining, ore processing, scanning, construction, planetary, ship skins, farming.
In the Civilization series of games, this is very evident, there you build either an army or an economy, depending on the events or strategy for the game. There is also a theme in Civilization that training resembles rails, i.e. if you accelerated a train, then you need several tens to hundreds of moves to stop it or turn it around.
In Eve, it's the same with skills, they take a long time to learn and this is a kind of rails along which your further gameplay train will go.
Do you know how to fly a lot of ships, but have no ISK? Then it's time to training your economy skills. On the contrary, a lot of ISK but nothing to fly? It's time to improve "military" skills: on ships, guns, subsystems, etc. This is about how you can look at skills in the game.
But what to do when patches constantly change "improving" the gameplay, making it more difficult? For example, you trained up Gila, which everyone spoke so well of, and tomorrow the patch kills all the drones in the game, and Gila turns into junk, which all newbies will crash into, reading old guides, when she was good?
In the economy, you buy ore, compress it, resell it getting 20 ISK per unit, and tomorrow a patch improves your gameplay by rebalancing minerals in ores, earnings become 5 ISK per unit and now you only need to compress 4 times more ores. With gas recently, the same thing - it became 2-3 times cheaper with a change in the construction of some ships. In general, they say that if you love something, then you will do it for a long time for love, and not for some ISK...
Ahead of patches
Hypothesis, EVE players are divided into several categories, which affects the likelihood of being affected by the next improving patch:
Category I: Donates to the game, plays a lot, earns little ISK. Patch - 0%
Category II: Donates to the game, plays a lot, earns a lot of ISK. Patch - 10%
Category III: Donates to the game, plays little, earns a lot of ISK. Patch - 25%
---- line of nerfs, improvements, patches and changes to the game ---
Category IV: Does not donate, plays a lot, earns little ISK. Patch - 50%
Category V: Does not donate, plays a lot, earns a lot of ISK. Patch - 75%
Category VI: Does not donate, plays little, earns a lot of ISK. Patch - 100%
There are examples of two extremes. The first example is Category I when a meme lawyer in real life donated a large number of ISK to EVE, pimped a ship for many billions, pressed Undoc and was ganked in Jita. This upset him that he began to sue EVE, and then in the game according to the rules they made it so that all the property you own belongs to EVE, players only rent it. The lawyer then went to the Goons in the nulls, and his Goons ganked him for the second time taking all the property, and the guy eventually left EVE. And the gankers remained :)
The second example, Category VI: this is a night trader, an hour and a half a day of play and a trillion ISK on trading in Jita in 1-2 years, it seems, with 10 billion starting. He was hit by the improving patch of mineral rebalance in ores, which caused some positions that he traded to become 30-50% cheaper, and the night trader then changed prices, losing profitability. Maybe other patches affected him, like the blackout and the washing down of all player structures in nullsec with drifters, I don't know for sure. Although, the trader paid for his omega with real money.
A similar topic is discussed in the author's video about trading, where he mentions that it is better to have several types of items that you trade, so that after the next patch you have the opportunity to switch between goods, as needed:
SGA Eve Online - Small tips for a novice trader
https://www.youtube.com/watch?v=UumdfkOUFPI
Some wrote that the nerf of a favorite ship, on which you farmed/PvP'd/flew a lot, is also a huge reason for leaving the game and being thrown back, military/economically, several months in time. I'm telling you all this because I want to lead to a simple thought:
Training should insure against patches
All the skills that you level up in the game are a tool that can insure you against any changes, good/bad, no matter. So that after updates, you are not thrown back several months in army/economy, it is better to level up additional ships and guns, or trade orders, slots for a planetary, trucks for transportation, etc.
How to get 1kk sp on main / Как получить на основу 1кк сп?
On any account, even an old one, follow the link, and at the bottom under the fields, click "
Log in to become a recruit". You don't need to fill out the form:
1млн навыков бесплатно сп / 1mln free skills.
I also wanted to tell in this article about the struggle of Categories I-VI, then about ancient Greek philosophers, how philosophy, mathematics and other sciences were born among bare stones and rocks. And also to mention how in the deceased TimeZero there was a bug that a gold coin (local plex) cost not $ 1, but 50-100 times less as one SMS from a phone, everyone ordered gold coins for themselves by SMS until the admins fixed the bug, and the not particularly impudent ones were not even banned. About the cyclicality of prices: at some time an item in EVE costs 100 ISK, and after a few months 120, then after a few more again 100 ISK. And so on endlessly. But, these are good stories for other articles. We are talking about skills, and you can ask yourself questions for independent study:
1) Why are some ships of the same type (for example: T3 cruisers, combat recon) good, everyone uses them, and no one uses others? And so in each type of ship: frigates, destroyers, dreadnoughts, etc.
2) Why does it not matter in Eve what race you start with, and you can pump all types of ships, and not only Amarr, if you started as Amar, or only Caldari if you appeared in Caldari space?